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:video_game: Visual Pinball Engine for Unity
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GamesC# · CSSGitHub @freezySelf-installOwner unconfirmed
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The maker's introduction consists of the line above. Read the repository README for more details. Repository README ↗
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Read the full README ↗An engine for creating and re-creating pinball machines, virtually.
VPE is a toolkit with the goal of making it easy to create pinball machines digitally. It uses Unity's High Definition Render Pipeline and comes with extensive editor tooling that aims to provide all the features needed for such a task. VPE can read Visual Pinball's file format and uses Visual Pinball's physics code for the simulation during gameplay.
For a more detailed overview, head over to the website. It's also where all the new features get documented.
Since early 2025, VPE has moved to Unity 6.5 and grown in every direction. The highlights:
.vpe files: a single, versioned, glTF-based format with lossless assets and nothing Unity-specific in it, meant to load years from now. A player app loads them at runtime, cooking and caching textures on first start (packaging).The changelog lists everything in detail.
The project started in late 2019 and is still actively being developed. We're part of the virtual pinball community and as such, this project is a community effort. The following is a list of relevant posts that document the progress of VPE so far.
During that time, we've also written a guest article at thisweekinpinball.com about our community.
The "core" of VPE (i.e. the VisualPinball.Engine project) is a pure C# port
of the original Visual Pinball. It has no dependencies to any proprietary third
parties, and provides the data layer.
This repository is part of a number of packages. It is what we're referring to as the main package, which also includes the core project.
We've put them in a Wiki. :)
Special thanks go to JetBrains for their awesome IDE and support of the Open Source Community!