BeamNG.Earth
A 1:1 scale streamed Earth for BeamNG.drive: real elevation and satellite imagery, floating origin, LOD streaming from a companion server
Game-ready sprites, animation sets, 8-direction rotations, tilesets and sound that stay consistent across your whole game. In the browser or from Claude Code. No subscription.
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Voidless for coding agents: sprites, animation sets, tilesets, sound effects, music and 3D from Claude Code, Cursor or any MCP client. MCP server + Claude Code plugin with Godot import.
Taken from the repository README
Loading the full README.
Read the full README ↗Art, animation, sound effects and music for your game, made from Claude Code, Cursor, Codex or any MCP client:
Every clip in a set keeps the same size and palette, with the feet on the same line, so it drops into a game without cleanup.
Claude Code made both knights, their idle/run/jump/attack/hurt/death clips, the swords, the backdrop and the sound through this server, then wrote the game. About $3.50 CAD of assets.
This repo has two parts:
server/: the MCP server, published to npm as
voidless-mcp and listed in the official MCP
registry as dev.voidless/voidless. A hosted copy runs at https://mcp.voidless.dev/mcp.You need a Voidless account. Generations spend credits from it, and each tool's description lists its cost.
/plugin marketplace add voidless-03/voidless-mcp
/plugin install voidless@voidless
The first tool call opens a browser to sign in to Voidless. No API key needed.
Then ask for what you need:
| Skill | What it does |
|---|---|
game-art | Which settings to use for sprites, props, backdrops and UI; credit rules |
character-set | One sprite → 8-way turn → animation sets (top-down or platformer) |
tileset | Platformer, wang and blob tilesets, and setting them up in Godot |
sound | Sound effects and music loops, and wiring them into Godot or Phaser |
godot-import | Downloads every clip and writes a SpriteFrames .tres for AnimatedSprite2D (script) |
game-ready | Cleans up art made elsewhere: background removed, pixel art on a real grid, a 1-5 s clip to 16 frames (clean_up_sprite, pixelate_image) |
Hosted (no install): add https://mcp.voidless.dev/mcp as a remote MCP server and sign in.
claude mcp add --transport http voidless https://mcp.voidless.dev/mcpLocal (npm): for clients that run a local server, with an API key from voidless.dev/account:
{
"mcpServers": {
"voidless": {
"command": "npx",
"args": ["-y", "voidless-mcp"],
"env": { "VOIDLESS_API_KEY": "void_..." }
}
}
}
The full tool list is in server/README.md.
VOIDLESS_API_KEY=void_... node skills/godot-import/scripts/voidless-godot.mjs --asset <id> --project path/to/game
Writes res://art/<name>/<clip>/NN.png and res://art/<name>/<name>.tres, with one animation per
clip (walk_down, walk_down_right, attack_1…) and an idle_<facing> frame for each turn image.
Tested with Godot 4.7.
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