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Winding, a WebGPU rendering engine for the browser, in 3D and 2D: live scenes.
Developer toolsJavaScript · HTMLGitHub @nolanbaxterOnlineOwner unconfirmed
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A WebGPU rendering engine for the browser. No dependencies, no build step.
Taken from the repository README
Loading the full README. The saved excerpt is shown below.
A WebGPU rendering engine for the browser, in 3D and 2D. No dependencies, no build step — ES modules, served as-is.
Written to find out what actually goes into a modern renderer, so it is built the way a production
one is rather than the way a tutorial one is: GPU-driven culling, a render graph that derives its own
pass ordering, clustered forward lighting, cascaded shadows, and a reverse-Z depth buffer with no far
plane. It is a real renderer. It is not a finished product — see Limitations, which is
an honest list rather than a short one.Read the full README ↗The full README is unavailable right now. Read it at the original link. The saved excerpt is shown below.
A WebGPU rendering engine for the browser, in 3D and 2D. No dependencies, no build step — ES modules, served as-is.
Written to find out what actually goes into a modern renderer, so it is built the way a production
one is rather than the way a tutorial one is: GPU-driven culling, a render graph that derives its own
pass ordering, clustered forward lighting, cascaded shadows, and a reverse-Z depth buffer with no far
plane. It is a real renderer. It is not a finished product — see Limitations, which is
an honest list rather than a short one.Read the full README ↗