Project Plateau
Project Plateau: four glass plates, one living valley, and the road back to camp.
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DriveClub (PS4, version 1.28) running natively on Windows
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ゲームC++ · CGitHub @OverkillLabs3自分でインストール所有者未確認
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The maker's introduction consists of the line above. Read the repository README for more details. Repository README ↗
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Read the full README ↗DriveClub for PS4 (version 1.28), running natively on Windows and Linux.
The source code is in this repository and the build is on the Releases page.
driveclub-recomp-<version>-win64.zip from the Releases page and extract it anywhere you can write to (not Program Files).eboot.bin)game000.dat)DriveClub.exe, press Browse next to each folder, check the settings and press Play.Nothing to install. Your own files are never modified or copied, and the folders you chose are remembered.
Logs are in the logs folder.
The AppImage is built by the AppImage workflow, or locally with
bash packaging/appimage/build-appimage.sh <version> (see BUILDING.md).
It uses the same game dumps and keeps its settings, prepared image, saves and logs in a
data/ folder beside the AppImage whenever that folder is writable (otherwise in
~/.local/share/driveclub-recomp). Running the AppImage opens the native Linux launcher, with
the same game folders, display, driving and patch settings as the Windows launcher. Press
PLAY there and the recomp prepares and starts; --play starts it headlessly with the saved
settings. Use DATA FOLDER > Change... in the launcher to select another folder or move the
existing data. Put update/ and base/ next to the AppImage, use --setup UPDATE BASE once,
or set DRIVECLUB_UPDATE_DIR and DRIVECLUB_BASE_DIR. The choice is stored in data-path
beside the AppImage; DRIVECLUB_DATA_DIR overrides it, and a portable marker selects data/
when no folder has been chosen.
dcmod), in the modkit branch, with a Mods page in the launcher: change tables, cars, tracks, textures, shaders, sound and Lua scripts, or write graphics filters on the HDR picture. See Modkit and Making modsDriveClub Recomp has dcmod, a modkit for the game's own files. It is in the modkit branch and is not part of the downloads yet: build it from that branch. The branch has the documentation (docs/modding), ready-made examples and a Blender add-on. A mod is a folder with a mod.json, replacement files and small patches. Patches are applied to your own copy of the game data, so a mod contains none of the game's data, and several mods can change the same file as long as they change different things. The Mods page of the launcher imports, orders, switches on and off, and sets up mods.
modkit branch under tools/modkit/examples.dcmod mcp lets an AI agent browse the game files and make mods.This is the beginning of the README. Read the rest at the original. Read the full README ↗