Every object and character here was rebuilt in code from a single reference image, then rendered live in your browser — animation-ready Three.js, no imported meshes.
翻訳待ち
デザインPython · JavaScriptGitHub @img2threejsオンライン所有者未確認
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Rebuild the object in a reference image as a code-only, procedural, quality-gated, animation-ready Three.js model. Token-efficient image-to-3D.
翻訳待ち
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Rebuild the object in a reference image as a code-only, procedural Three.js model.
Quality-gated, animation-ready, and deliberately token-efficient — reconstruction-by-code, not photogrammetry, mesh extraction, or downloaded art packs.
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Reference images reconstructed in code as animation-ready Three.js models, running live in the browser.
Every model in the gallery is generated code, running in your browser. No mesh files, no downloads.Read the full README ↗Rebuild the object in a reference image as a code-only, procedural Three.js model.
Quality-gated, animation-ready, and deliberately token-efficient — reconstruction-by-code, not photogrammetry, mesh extraction, or downloaded art packs.
Reference images reconstructed in code as animation-ready Three.js models, running live in the browser.
Every model in the gallery is generated code, running in your browser. No mesh files, no downloads.
Reconstructions built entirely from primitives, procedural shaders, and generated geometry. Open any model to orbit it, inspect its reference, and read the generated source.
This is the beginning of the README. Read the rest at the original. Read the full README ↗