Project Plateau
Project Plateau: four glass plates, one living valley, and the road back to camp.
翻訳待ち
Static recompilation of Link's Awakening (Switch) to native macOS, Windows and Linux
翻訳待ち
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Read the full README ↗[!IMPORTANT] This project was made almost exclusively with AI. Nearly all of the code, tooling, reverse engineering and documentation in this repository was written by and will be maintained by an AI (Anthropic's Claude, through Claude Code), directed, tested and reviewed by a human. As a huge fan of this game, I made this for myself. Sharing it is a courtesy. If you don't agree with the use of AI or don't trust code written by AI, that is your right, but I'm not interested in the controversy in relation to this project. You may simply ignore this project and its code. As with anything on the internet, you run the code at your own discretion.
LAS Recomp is a static recompilation of The Legend of Zelda: Link's Awakening (Nintendo Switch, 2019) into a native Windows, macOS and Linux application.
[!NOTE] Currently supported platforms:
- macOS - Apple Silicon only, Metal graphics backend + MetalFX
- Windows - x86-64 only, Vulkan graphics backend
- Linux - x86-64, Vulkan graphics backend (AppImage)
- Linux aarch64 (ARM) - experimental: built but untested on real hardware; reports welcome (docs/linux.md lists what to include)
These are the minimums during the beta and may change as development continues.
macOS: any Apple Silicon Mac (M1 or newer) on macOS 15 or newer. Intel Macs aren't supported.
Windows and Linux:
| Minimum | |
|---|---|
| OS | Windows 10 or 11 (64-bit), or 64-bit Linux from about 2022 or newer (including the Steam Deck) |
| CPU | x86-64 with AVX2 and FMA: Intel 4th gen (Haswell) or newer, or AMD Ryzen |
| GPU | Vulkan 1.3 with an up-to-date driver, about as fast as a Switch or faster. For example: NVIDIA GTX 900 series or newer, AMD Radeon RX 400 series or Ryzen integrated graphics or newer, Intel Iris Xe or newer |
| RAM | 8 GB (16 GB recommended) |
| Disk | About 12 GB free for setup |
Not supported: Intel UHD 600-series and older Intel integrated graphics, and anything slower than a Switch. Linux on ARM (aarch64) is experimental.
[!NOTE] No game files are included. LAS Recomp needs your own legally obtained copy of the extracted game files of Link's Awakening v1.0.0, v1.0.1 or v1.1.0. When setting up, choose a folder that contains the
exefsandromfsfolders, or their contents. Instructions on how to obtain these files will NOT be provided. On first launch the app sets up what it needs, including the actual recompilation locally. No game files, assets or fonts are included. The screenshot shows the start screen after setup; no Nintendo artwork is included until provided by the user.
This is a beta release. That means bugs are likely, crashes could occur, randomizer seeds could possibly be unsolvable (dungeon room shuffle modes are especially experimental at this point) and some graphics issues remain (especially in wide and ultrawide aspect ratios). This is a work in progress, hence the beta designation. To report a bug or a possible randomizer logic issue, open a GitHub issue - see CONTRIBUTING.md for what to include.
Known issues and their status are on the GitHub issues page.
APPIMAGE_EXTRACT_AND_RUN=1 %command%Runs natively
This is the beginning of the README. Read the rest at the original. Read the full README ↗