Project Plateau
Project Plateau: four glass plates, one living valley, and the road back to camp.
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Moksha Patam: the old Indian game of snakes and ladders, in the browser
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Loading the full README.
Read the full README ↗The old Indian game of snakes and ladders, played as one life, in English and Hindi, in a single HTML file. Every square tells part of a story from the Panchatantra or the Upanishads, in the order a life would meet them.
Play: https://codebpr.com/moksha-patam/ (add ?lang=hi to open in Hindi)
| Squares | Stage | Stories from |
|---|---|---|
| 1–20 | Childhood | Panchatantra fables |
| 21–40 | Brahmacharya (student) | Taittiriya, Chandogya, Katha, Mundaka; Aruni from the Mahabharata |
| 41–60 | Grihastha (householder) | Brihadaranyaka, Isha, Taittiriya, Mahabharata |
| 61–80 | Vanaprastha (forest-dweller) | Brihadaranyaka, Kena, Chandogya |
| 81–100 | Sannyasa (renunciate) | Mundaka, Mandukya, the four Mahavakyas |
| 101–110 | Divine realms, with Moksha at 105 partway along them | Bhagavad Gita 9.21 on the fall past 110 |
Nothing on squares 1–5. A newborn can't climb by virtue or fall by vice.
Childhood vices are small slips (chatter, fibbing, laziness) with short falls. Adult enemies like anger, craving and greed only appear in the householder years. Ahankara (ego) waits at 99 and is the longest fall of all.
Ladders are biggest in the middle of life (truth, resolve, giving, duty) and short near the end. No ladder reaches heaven, so the divine row is reached on foot.
Moksha is an exit, not a summit. It sits at 105, partway along the divine row, as Vaikuṇṭha sat a few steps before the end of the old boards. Landing exactly on it is liberation. Passing it carries you into the higher heavens (Lakshmi, Saraswati, Brahma, Vishnu, Shiva), which are still the wheel.
Heaven runs out. Nothing above Moksha turns back. A player who passes 105 walks the heavens, 106 to 110, and the throw that would carry them past 110 is the fall: the merit is spent and the life ends there: kṣīṇe puṇye martya-lokaṃ viśanti, when merit is spent you return to the world of mortals (Gītā 9.21), and every world up to Brahma's returns (8.16). Most of the surviving rules texts send the overreacher back to the world in the same way. Shiva's card at 110 shows the fall after his own.
No exact roll, and a way back down. A roll that would pass 110 walks up to it and back down by the remainder, so no roll is ever wasted. It is also how you reach the exit again once you have overshot it: from 110 a 5 comes back down onto Moksha, and so does a 6 from 109.
Fall, then the remedy: five snakes drop you one square before the ladder of the virtue that heals them:
The tail's card says the ladder is one step above.
14 snakes to 11 ladders, on purpose. The documented historical boards set no ratio: the Jaina board has 9 snakes to 6 ladders (and 9 footprints), the Marathi 108 40 to 22, the Vaiṣṇava board 10 to 10, the Mughal board 13 to 17 (docs/BOARDCRAFT.md §1). The popular claim that snakes outnumbered ladders two to one is folklore, and so is the claim that the old boards were balanced or ladder-heavy. This board is snake-heavy as a deliberate thesis, that the good path is the harder one, not as a restoration.
| Ladder | Virtue | Story |
|---|---|---|
| 6→15 | Maitri · Friendship | Crow, mouse, tortoise and deer (Panchatantra) |
| 12→24 | Buddhi · Wit | The lion and the clever hare (Panchatantra) |
| 23→37 | Guru-bhakti | Aruni holds back the flood (Mahabharata) |
| 28→45 | Satya · Truth | Satyakama Jabala (Chandogya 4.4) |
| 34→53 | Shraddha · Resolve | Nachiketa at Death's door (Katha) |
| 44→63 | Dana · Giving | "Datta" from the thunder (Brihadaranyaka 5.2) |
| 51→67 | Daya · Compassion | "Dayadhvam" from the thunder (Brihadaranyaka 5.2) |
| 57→75 | Dharma · Duty | King Janaka |
| 65→83 | Vairagya · Detachment | Maitreyi's question (Brihadaranyaka 2.4) |
| 72→89 | Tapas · Austerity | Bhrigu and Varuna (Taittiriya 3) |
| 85→94 | Viveka · Discernment | Two birds on one tree (Mundaka 3.1.1) |
| Snake | Vice | Story |
|---|---|---|
| 14→8 | Vachalata · Chatter | The tortoise and the geese |
| 19→11 | Asatya · Fibbing | The blue jackal |
| 29→17 | Alasya · Laziness | Subhashita |
| 39→22 | Vidya-mada · Pride of learning | The lion-makers |
| 47→31 | Kama · Craving | Yayati |
| 55→43 | Lobha · Greed | The greedy jackal and the bowstring |
| 59→50 | Krodha · Anger | The brahmin and the mongoose |
| 62→46 | Moha · Attachment | Dhritarashtra |
| 69→52 | Matsarya · Envy | Duryodhana at Indraprastha |
| 77→58 | Mada · Pride | The gods and the Yaksha (Kena 3) |
| 88→71 | Dambha · Hypocrisy | The cat who played ascetic |
| 93→64 | Asakti · Clinging | Jada Bharata and the fawn (Bhagavata 5.8) |
| 99→61 | Ahankara · Ego | Virochana and the reflection (Chandogya 8.8) |
| past 110 | Kshina-punya · Merit spent | The fall, which ends the life: when merit is spent, back down into the world (Gita 9.21) |
A 20,000-game simulation (npm run sim) puts a single life at a median of 28 turns, with one game in twenty taking 49 or more and none over 100. About half of lives reach Moksha (47.6%); nearly all the rest pass it and fall from the heavens (49.2%), and a few run out of years (3.2%). The distribution has a long tail, so the sim reports the median and the 95th percentile rather than the mean.
This is the beginning of the README. Read the rest at the original. Read the full README ↗