Polestar
Polestar is a free, open-source leveling guide addon for WoW: Forever: an in-game arrow and leveling routes that make sense for every race 1 to 60, plus class quests.
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NVForever Rebuilt New Vegas Game Engine in Rust
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An open-source, clean-room reimplementation of the engine behaviour of Fallout: New
Vegas, in the spirit of OpenMW. It reads the data files of *your own legally purchased
copy*; it ships no Bethesda content and contains no Bethesda or Gamebryo code.Read the full README ↗An open-source, clean-room reimplementation of the Fallout: New Vegas engine, in the spirit of OpenMW. It runs on the data files of your own copy of the game; it ships no Bethesda content and contains no Bethesda or Gamebryo code.
NVForever is not affiliated with or endorsed by Bethesda Softworks, ZeniMax Media, Microsoft or Obsidian Entertainment. See LEGAL.md.
nvforever.exe (or ./nvforever.sh on Linux) and point it at your game folder
when asked.NVForever never writes into the game folder. Its settings, saves and logs live in
Documents\My Games\NVForever.
Optional: NVIDIA DLSS upscaling on an RTX graphics card (Windows), with files downloaded from NVIDIA: see docs/dlss.md.
nvforever.exe to MO2's executables (the drop-down beside
Run, then <Edit…>) and start it from there. It loads the plugins ticked in MO2,
in MO2's order, and the game folder MO2 manages. See
docs/mod-organizer-2.md.Data folder, then turn its plugin
on in Documents\My Games\NVForever\plugins.txt with a * in front of its line. The
order of the lines is the load order. NVForever keeps its own list, so the original
game's mod list is not changed.Script extenders (xNVSE, JIP LN, JohnnyGuitar and several smaller ones) are built into the
engine: their script functions run without the plugin .dll files, which NVForever never
loads. A mod that needs a plugin's engine patches, or a function not built yet, may not work.
Needs Rust and Python 3.11+.
cd engine
cargo run --release --bin nvforever -- --data "<path to Fallout New Vegas>/Data"
More: docs/development.md (build, test, options, tools) · docs/status.md (what's built) · docs/outstanding.md (what's left).
Chat, questions and playtesting: Discord.
Report bugs and differences from the original with the
issue forms. Crash
reports are written to Documents\My Games\NVForever\logs. Never attach game files.
Pull requests are welcome. Read CONTRIBUTING.md first: the clean-room rules there decide what can be merged.
NVForever is free. If you'd like to support it: ko-fi.com/lootjunkieazza. Donations buy nothing extra; you still need your own copy of the game.