Project Plateau
Project Plateau: four glass plates, one living valley, and the road back to camp.
翻訳待ち
Play your own Switch games on iPhone/iPad — one-click macOS app, no terminal. | 把 Switch 游戏装进 iPhone:图形界面一键构建,不用命令行。Bring your own game.
翻訳待ち
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Read the full README ↗Your Switch games, running on your iPhone.
Not an emulator. No terminal. A macOS or Windows app does the whole build in a few clicks.
NX2Apple-windows-x64.zip): Build iPhone and iPad IPAs on Windows with the same 1.2 interface, a bundled engine tree (no git needed), guided first-run setup, multi-core NSO rewriting, and in-app self-update (NX2Apple.exe)..nup file in the Mac or Windows launcher, with no prod.keys needed, and play on Mac, iPhone, or iPad.Every release is in the changelog.
NX2Apple runs Nintendo Switch games on your Mac and iPhone from your own game dumps. It is not an emulator: the game's own code runs natively on Apple silicon, and Metal draws it. A Mac app, the launcher, does the build in a few clicks (unpack, rewrite, translate the shaders, pack) and then keeps your games in a library you start with Play, the way a Switch does.
It is a community fork of nxnative, which does the actual work (the code rewriter, the Horizon host, NVN on Metal and every game's profile); this fork adds the launcher and a short list of patches, and follows nxnative every day.
--allow-other-metal. Take 27.2 from Apple's download page, not the App Store's newer
Xcode. With both installed, give 27.2 a distinct name such as Xcode-27.2.app. In Settings →
Build tools → Choose Xcode…, select the copy to use with NX2Apple, including one on an external
drive. During first-run setup, click Set up later to reach Settings, then Run setup again
after choosing Xcode. Use system Xcode follows the Mac's command-line selection (for example,
sudo xcode-select -s /Applications/Xcode-27.2.app).prod.keys from your own console. Nothing is
bundled, downloaded or looked up for you. The same prod.keys opens every one of your Switch
games. A current dump covers all retail titles. Switch 2 games (a game folder or .nup file) do not need
prod.keys.The app carries its own build tools and Python, so no Homebrew and no Python install; the .NET SDK 10 is the one tool it still installs for you. The launcher's dependency page checks each requirement and installs what it can with one click.
NX2Apple-macOS-arm64.zip from the
latest release. Unzip it.~/NX2Apple; if GitHub is slow, the page shows the
manual ZIP route), checks the tools above and updates itself later. You never need git.prod.keys one by
one), choose This Mac or iPhone / iPad, and press build. The page shows the real stages and
the time left, and a stopped build continues where it left off. The iPhone / iPad target is one
app on the device for all your games. The launcher signs it with Xcode, installs it and copies the
game in. It needs a device paired with the Mac.Building by hand from a terminal is in BUILDING.md.
This is the beginning of the README. Read the rest at the original. Read the full README ↗