Project Plateau
Project Plateau: four glass plates, one living valley, and the road back to camp.
翻訳待ち
Work-in-progress static recompilation of The Legend of Zelda: Breath of the Wild (Switch, v1.9.0) for Windows and Linux. Bring your own dump: no game files, keys or dumping tools included.
翻訳待ち
ゲームC · C++GitHub @Revivedx自分でインストール所有者未確認
Paste into Claude or ChatGPT for installation instructions suited to your environment.
Have you tried it? One tap is enough. No sign-in needed.
The maker's introduction consists of the line above. Read the repository README for more details. Repository README ↗
Loading the full README.
Read the full README ↗Savage Wind Recomp is a work-in-progress static recompilation of The Legend of Zelda: Breath of the Wild (Nintendo Switch, version 1.9.0) into a native application for Windows and Linux, built from your own copy of the game.
[!IMPORTANT] No game files are included. You need your own legally obtained copy of the game, updated to version 1.9.0 and dumped from your own Nintendo Switch. This project does not provide game files, keys, firmware, dumping or decryption tools, or instructions on how to obtain them. The game code is recompiled locally, on your machine, from your files.
[!NOTE] Made almost entirely with AI. Nearly all of the code, tooling, reverse engineering and documentation is written by an AI (Anthropic's Claude, through Claude Code), directed, tested and reviewed by a human. It builds on LAS Recomp, made the same way. If you don't trust code written by AI, you can simply ignore this project.
[!WARNING] This is an alpha. The whole game can be finished from start to end, but expect bugs and crashes in some places, and some mechanics that break above 30 fps (#425). If a cutscene freezes or breaks, lower the frame rate to 30 fps for that scene.
You need: your own game files (see Game files), Windows 10 or later or Linux on x86-64, a GPU with Vulkan 1.3, 16 GB of RAM, a CPU with SSE4.2 (AVX2 runs faster) and about 20 GB of free disk space.
windows.zip. Extract it to a folder you can write to, not Program Files.x86_64.AppImage. Make it executable and run it
(docs/linux.md).aarch64.AppImage. It is highly experimental.exefs/ and romfs/). Then choose Set up game files.
It checks the version, copies the files and recompiles the game code once, about 15 minutes on a 12-thread CPU.
Your own files aren't changed.Updating: from version 0.5.1 on, Savage Wind Configuration updates it in one click, on Windows and in the Linux AppImages. Before that, extract the new zip over the old folder or use the new AppImage. Your game files, saves and settings stay.
Something wrong? See the FAQ, which also lists the known issues.
Saves are in the save folder of Savage Wind's data folder: next to savagewind.exe on Windows, and in
~/.local/share/savagewind/save/ on Linux and the Steam Deck. To back them up or move them, close the game and copy
the whole folder. More in Saves, including profiles and Wii U / Cemu import.
| Area | Share | Progress |
|---|---|---|
| Core game | 45% | |
| Platforms and input | 15% | |
| Performance | 15% | |
| Graphics options | 12% | |
| Player features | 13% |
Every part, what it means and how the average is calculated: Status.
Any controller SDL knows works. Keyboard and mouse defaults:
| Action | Key | Action | Key |
|---|---|---|---|
| Move | W A S D | Camera | Mouse |
| Jump | Space | Sprint / back | Left Shift |
| Interact | E | Attack | Left click |
| Shield | Right click | Bow | F |
| Rune | Q | Throw | R |
| Inventory | Tab | Map | M |
Every action can be rebound in the game's Options. All the keys: Controls.
Read the FAQ first: issues about something it already covers are closed right away. Use the latest
release and game version 1.9.0, search the existing issues,
and open one with your savagewind.log. On a crash
or a cutscene bug, attach your zipped save folder too. Reports without these are closed after 7 days.
Open pull requests against the test branch, which has
everything ahead of the latest release. See CONTRIBUTING.md. To build from source:
Windows and Linux.
Built on LAS Recomp by peiikai (MIT), with TotK Recomp by Valiantsin Dzerakh (MIT) and Ryujinx (MIT) as references. Full list and the licenses of what releases bundle: Credits.
Savage Wind Recomp's own code is under the MIT License. The license covers this project's code only: it grants nothing for Nintendo's game, which you must supply yourself.