Project Plateau
Project Plateau: four glass plates, one living valley, and the road back to camp.
翻訳待ち
ブラウザで遊べる2D格闘ゲーム — 8 fighters, combos & supers, CPU battles on 4 difficulties, training, online battles. 日本語 / English.
Loading the full README.
Read the full README ↗| Fighter | Style | |
|---|---|---|
| 🥷 | Kuro — Shadow Ninja | hand signs and spirit beasts, vanishing attacks, kunai juggles |
| 👊 | Tetsu — Qi Brawler | qi palms and beams; armor on his heavy techniques |
| 🥢 | Mei — Staff Prodigy | long reach with the bo staff, cloud jumps, double jump |
| 🔮 | Lyra — Psychic Sage | magic circles and falling crystals from across the screen |
| 🛡️ | Aldric — Holy Paladin | Excalibur's aura, shield guard, Rampart Charge with armor |
| 🐸 | Kappa — Mythic Kappa | dish water, shell tricks, poison, and a riptide (← ← + K) that drags runaways back |
| 🤠 | Jesse — Gunslinger | quick draw from the holster, charge shots, aimed juggles — ten bullets, then a five-second reload |
| 💼 | Tanaka — Salaryman | office supplies — and angel, devil, or double possession |
| 🪨 | Hohen — Golem Doctor | duets with his stone golem (U / I its blows, J / K his own stones), a solid golem to jump or break, and stone armour that locks on piece by piece |
A combo can lift (L) and bounce (B) the opponent only in these orders, each followed by a finisher:
| Pattern | |
|---|---|
| lift → lift + finisher | L L |
| lift → lift → bounce + finisher | L L B |
| lift → bounce + finisher | L B |
| lift → bounce → lift + finisher | L B L |
| bounce → bounce + finisher | B B |
| bounce → lift + finisher | B L |
Every fighter's sample combos (title screen → combos) show these patterns, the max combos included.
Keyboard
| Move | Keys |
|---|---|
| Walk / jump / crouch | A D / W / S — or the arrow keys (crouch + forward edges forward) (hold back to guard standing: everything but lows; back + down to guard crouching: lows and mids, but not mid + lows) |
| Light / heavy punch | U / I |
| Light / heavy kick | J / K |
| Techniques | tap forward twice (→ →) or back twice (← ←) + a button; some also have ↑, ↓ or → versions |
| Super | U + J together (when the MP gauge is full: it turns gold and reads MP MAX) |
| Pause | Esc |
Phone or tablet (hold it sideways): the pad on the left moves you (tap it twice quickly for → → or ← ←), the U I / J K buttons are on the right, and ❚❚ pauses. On most phones (wider than 16:9) the controls sit in panels beside the game, not over it; on 16:9 phones and tablets they sit over the game. The game keeps the same size in menus, fights and pauses, and menus shrink to fit if the screen is small.
⚙ Settings: sound, music (BGM), language, attack heights in training (on or off), CPU difficulty, each fighter's full move list, the version and its release notes (更新情報), and buttons to reload around the browser's cache or erase the site's saved data.
This is the beginning of the README. Read the rest at the original. Read the full README ↗