mesh-avatar-studio
일러스트를 코딩 에이전트와 로컬 편집기로 2D 메쉬 애니메이션 아바타로 변환
개인 계정의 공개 저장소 소유자는 GitHub로 로그인해 운영자를 확인하고 소개를 직접 관리할 수 있습니다. 관리자 승인은 필요하지 않습니다.
로그인한 뒤 확인 파일을 만들어 이 저장소의 기본 브랜치에 30분 안에 커밋해 주세요. 다른 브랜치나 포크의 파일은 인정하지 않습니다. 파일을 올린 뒤 아래에서 확인하면 관리자 승인 없이 관리할 수 있습니다. 자격을 유지하려면 파일을 남겨 두세요.
로그인이 필요하면 로그인 화면으로 이동합니다. 로그인 후 이곳으로 돌아와 원하는 확인 버튼을 다시 눌러 주세요.
프로젝트 폴더에서 /nomorevibe verify를 실행하면 소유권을 확인하고 소개를 직접 관리할 수 있습니다.
1분 만에 확인하기Pixel-art and animated sprite editor, fork of LibreSprite. Join our discord: https://discord.gg/hTp5gPUUJT
저장소 README에서 가져옴
README 전체를 불러오는 중입니다. 아래는 저장된 발췌입니다.
A free and open-source pixel-art editor and sprite animation tool for Windows, macOS and Linux.README 전문 보기 ↗A free and open-source pixel-art editor and sprite animation tool for Windows, macOS and Linux.
Download · Website · Installation guide · Release notes · Contributing
Besprited is a free and open source program for creating and animating 2D sprites. It features:
.ase/.aseprite files (some newer Aseprite features aren't supported yet),
plus GIF, PNG sequences, sprite sheets with JSON data, WebP, QOI, BMP, TGA, PCX, ICO and FLI/FLC..deb, .rpm, .tar.gz).Note: this project makes use of AI tooling to some degree. You can read more about it in
AI_USAGE.md
Before creating issues or commenting on already open issues/PRs read our Code of Conduct first.
Get the latest release for Linux, macOS, or Windows (or use the download page). Then follow the Installation guide.
Besprited is a fork of LibreSprite with a faster, more experimental development cycle and a quarterly release schedule. It regularly merges LibreSprite's changes, and fixes that fit LibreSprite are offered back upstream. On top of that it adds its own features and fixes: for example selection fill/stroke commands, zoom presets, a custom checkerboard size, timeline layer buttons, larger brushes, extended symmetry options, custom theme fonts and a security review of the file-format code. See the release notes for the full list, and the roadmap for what's planned.
It all started with Aseprite, developed by David Capello. Aseprite used to be distributed under the GNU General Public License version 2, but was moved to a proprietary license on August 26th, 2016.
As a response to that, LibreSprite was created as a fork of the last GPLv2-licensed version of Aseprite, to continue its development as a free and open source project. The work has been branched-out from the last Aseprite commit covered by the GPL version 2 license, and is now developed independently of Aseprite.
In 2026 Nidrax forked the project under the Veritaware organization to create his own opinionated version of the editor independently of LibreSprite's team design decisions, allowing himself a faster, more experimental development cycle, and thus Besprited was born.
Because this project is BS. What other reason did you expect?
Feel free to contribute to the project! Check out the contributing guidelines to get started.
New here? Look for issues labelled
good first issue
or help wanted,
and say hi on Discord if you have questions.
Besprited takes part in Hacktoberfest; see the
Hacktoberfest section of the contributing guidelines.
Follow the Building the source guide.
The app is compatible with LibreSprite themes you can find here.
Scripting is powered by QuickJS-ng, a small, portable, dependency-free JS engine vendored as a submodule, so it always builds the same way on every platform.
For API guide check the Scripting guide.
This program is distributed under the GNU General Public License Version 2.
An enormous thank you to the original developers of Aseprite, without them and their original licensing this project wouldn’t exist. And also huge thanks to all the LibreSprite contributors who have worked hard to create a base for this project to build upon.