ultratears
Unofficial native Windows port of Tears of the Kingdom 1.4.3 using static recompilation. Builds locally from the player's own extracted game dump; no game files included.
아직 감지된 업데이트가 없습니다. GitHub 릴리스가 나오면 여기에 보입니다.
개인 계정의 공개 저장소 소유자는 GitHub로 로그인해 운영자를 확인하고 소개를 직접 관리할 수 있습니다. 관리자 승인은 필요하지 않습니다.
로그인한 뒤 확인 파일을 만들어 이 저장소의 기본 브랜치에 30분 안에 커밋해 주세요. 다른 브랜치나 포크의 파일은 인정하지 않습니다. 파일을 올린 뒤 아래에서 확인하면 관리자 승인 없이 관리할 수 있습니다. 자격을 유지하려면 파일을 남겨 두세요.
로그인이 필요하면 로그인 화면으로 이동합니다. 로그인 후 이곳으로 돌아와 원하는 확인 버튼을 다시 눌러 주세요.
프로젝트 폴더에서 /nomorevibe verify를 실행하면 소유권을 확인하고 소개를 직접 관리할 수 있습니다.
1분 만에 확인하기메이커가 쓴 소개는 위의 한 줄이 전부입니다. 더 자세한 내용은 저장소 README에서 읽을 수 있습니다. 저장소 README ↗
README 전체를 불러오는 중입니다.
README 전문 보기 ↗A block puzzle on an 8×8 board. Drag pieces in, complete rows or columns to clear them, chain combos. One HTML file, no dependencies, no build step. Built with Claude Code.
▶ Play it in your browser · works on desktop and mobile · UI in Spanish
🇪🇸 Versión en español más abajo
10 × lines² (single +10, double +40, triple +90…).A dealer that keeps the game fair, not just random. Pure random trays end games unfairly: three pieces that can't all fit. Before dealing, the game can run a small solver that searches every order and position to check that the three pieces fit together, and measures how forgiving the tray is: the share of first moves that still leave room for the other two. If the board is tight, it swaps in small helper pieces (single cell, bar of two, diagonals) until the tray is playable.
| Round | Assisted deal |
|---|---|
| 1–3 | Always, with at least 90% of first moves forgiving |
| 4+ | 80% chance, down 3 points per round to a 20% floor, 75% forgiving |
The line under the tray shows the round and the current assist level, as a tuning aid. All parameters live in
one ASSIST object.
Sound without audio files. Every effect is synthesised with the Web Audio API: a dull thud when a piece lands, a rising pentatonic chime per cleared line, a start fanfare, and a sad-trombone wah-wah-waaah on game over.
Small and readable. About 800 lines of HTML, CSS and vanilla JavaScript. The piece catalogue is declarative
('#' = filled, '.' = empty), so adding a new piece is one line. Respects prefers-reduced-motion, works with
mouse and touch (on touch, the piece floats above your finger so you can see where it lands).
Open index.html in any modern browser. That's it.
BLOQTRIX also runs on a ZX Spectrum, in two builds:
It has the same rules as the web version, played with QAOP or the cursor keys, number keys and a Kempston
joystick. The fair dealer also runs on the 3.5 MHz Z80, thanks to bitboard rows and a hand-written assembly fit
check. Ready-to-load .tap and .sna files are in zx/build; details are in zx/README.md.
Designed and iterated with Claude Code: game rules, the fair-dealing solver, the synthesised sound effects and the tuning of the difficulty curve, playtesting between iterations. A small example of going from idea to a polished, playable game in a few sessions.
MIT.
BLOQTRIX es un puzzle de bloques en un tablero de 8×8: arrastra las piezas, completa filas o columnas para eliminarlas y encadena combos. Es un único archivo HTML, sin dependencias. Juega aquí.
10 × líneas² al eliminar líneas (doble +40, triple +90…).También para ZX Spectrum. Hay dos versiones, ambas con las mismas reglas:
Los archivos .tap y .sna listos para cargar están en zx/build, y todos los detalles en
zx/README.md.
Hecho con Claude Code, de la idea al juego terminado en pocas sesiones.