BeamNG.Earth
BeamNG.drive용 1:1 비율 실시간 지구, 실제 고도·위성 이미지·부동 원점·보조 서버에서 LOD 스트리밍
아직 감지된 업데이트가 없습니다. GitHub 릴리스가 나오면 여기에 보입니다.
개인 계정의 공개 저장소 소유자는 GitHub로 로그인해 운영자를 확인하고 소개를 직접 관리할 수 있습니다. 관리자 승인은 필요하지 않습니다.
로그인한 뒤 확인 파일을 만들어 이 저장소의 기본 브랜치에 30분 안에 커밋해 주세요. 다른 브랜치나 포크의 파일은 인정하지 않습니다. 파일을 올린 뒤 아래에서 확인하면 관리자 승인 없이 관리할 수 있습니다. 자격을 유지하려면 파일을 남겨 두세요.
로그인이 필요하면 로그인 화면으로 이동합니다. 로그인 후 이곳으로 돌아와 원하는 확인 버튼을 다시 눌러 주세요.
프로젝트 폴더에서 /nomorevibe verify를 실행하면 소유권을 확인하고 소개를 직접 관리할 수 있습니다.
1분 만에 확인하기메이커가 쓴 소개는 위의 한 줄이 전부입니다. 더 자세한 내용은 저장소 README에서 읽을 수 있습니다. 저장소 README ↗
README 전체를 불러오는 중입니다.
README 전문 보기 ↗A multiplayer life-sim set in Dar es Salaam, built for phones. It's inspired by the Sims game, with Bongo slang, places and culture.
You sign up, design your Mbongo, then live in the city with real people. You work shifts (machinga, bodaboda, DJ, developer and more), eat chipsi mayai, go clubbing in Sinza, swim at Coco Beach, and watch the Simba vs Yanga derby. You can buy a bodaboda or a V8, buy plots in Kigamboni or Masaki and build a villa, own businesses that earn income, put up billboard ads, chat with people, and top up your wallet with M-Pesa.
Languages: Kiswahili and English. Players switch with the 🇹🇿/🇬🇧 button on the landing and sign-up screens, or in Phone → Settings. Server errors and results arrive in the player's language.
Admin panel: at /admin. It covers:
Admins are bootstrapped with ADMIN_USERNAMES (comma-separated). Those accounts become admins when they sign up or log in, and they can promote others from the panel.
npm install
npm run dev # API on :8787, game on http://localhost:5173
The game opens on your phone over the same Wi-Fi at http://<your-computer-ip>:5173.
Production:
npm run build
JWT_SECRET=... npm start # serves the API + built client on $PORT (default 8787)
Dockerfile (railway.json)./data. The SQLite database and ad images live there.JWT_SECRET = a long random string (openssl rand -hex 48)ADMIN_USERNAMES = your usernameNTZS_API_KEY, NTZS_WEBHOOK_SECRET (and optionally TOPUP_RATE)RESEND_API_KEY, MAIL_FROM — emails "Forgot password" reset codes (optional; without them codes only appear in the logs)https://<your-domain>/api/webhooks/ntzs/healthz.Keep it to one replica: SQLite and Socket.IO presence live on a single instance.
Or use Docker: docker build -t bongo-life . && docker run -p 8080:8080 -v bongo:/data -e JWT_SECRET=... bongo-life.
Deploy it on a host that supports WebSockets and a persistent disk (Render, Fly.io, Railway, a VPS). Vercel serverless won't work.
| Part | Stack |
|---|---|
shared/world.js | The whole world catalog: map, roads, places, activities, jobs, prices, vehicles, plots, billboards, events. Edit this to rebalance the game. |
server/ | Express + Socket.IO + SQLite (better-sqlite3). The server is authoritative for money, needs, timers, ownership and proximity. Passwords use bcrypt, sessions use JWT. |
client/ | React + three.js (react-three-fiber). A low-poly procedural city, instanced filler buildings and trees, canvas-sprite labels and LOD for remote players. |
Wallet: server/src/payments/index.js. When NTZS_API_KEY is set, top-ups go through nTZS mobile money (push/STK or Lipa Namba) into your nTZS platform wallet. No userId is sent; each deposit is tagged with endUser.reference = bl_<playerId>. Players are credited as soon as the signed deposit.completed webhook arrives (HMAC-SHA256 over timestamp.body). A background poller is the fallback. Either way, a top-up is credited exactly once (compare-and-set). Without keys, dev runs a clearly labelled demo provider. Demo is disabled in production.
Cheating guards: the server checks every purchase, shift and activity: you must be near the place, have the money, the job's requirements and enough energy, and the timer must have finished. Movement packets that jump too far are rejected.
In a hidden or background tab, browsers pause requestAnimationFrame. Add ?raf-shim (dev builds only) to drive frames with timers.