Underground 2 Revived
Play Need for Speed: Underground 2 (2004) in Chrome and Firefox with WebGPU graphics, Web Audio, up to 120 fps widescreen, controller support, free roam and Online races with friends. Fan project, not
Cheza bure: kazi, kampuni, magari, viwanja, penzi na washkaji halisi Dar, Zanzibar na Arusha.
Translation pending
GamesJavaScript · CSSGitHub @0xMgwanOnlineOwner unconfirmed
Have you tried it? One tap is enough. No sign-in needed.
No updates detected yet. GitHub releases will appear here.
Owners of public repositories under a personal GitHub account can sign in to verify ownership and manage the introduction themselves. No administrator approval is needed.
Sign in, generate a verification file, and commit it to this repository’s default branch within 30 minutes. Files on other branches or forks do not count. Then check the file below to manage the project without administrator approval. Keep the file to retain your access.
If needed, you will go to sign-in. After signing in, return here and press your chosen verification button again.
Run /nomorevibe verify in your project folder to verify ownership and manage the introduction yourself.
Verify in one minuteAsk about other verification options
The maker's introduction consists of the line above. Read the repository README for more details. Repository README ↗
Loading the full README.
Read the full README ↗A multiplayer life-sim set in Dar es Salaam, built for phones. It's inspired by the Sims game, with Bongo slang, places and culture.
You sign up, design your Mbongo, then live in the city with real people. You work shifts (machinga, bodaboda, DJ, developer and more), eat chipsi mayai, go clubbing in Sinza, swim at Coco Beach, and watch the Simba vs Yanga derby. You can buy a bodaboda or a V8, buy plots in Kigamboni or Masaki and build a villa, own businesses that earn income, put up billboard ads, chat with people, and top up your wallet with M-Pesa.
Languages: Kiswahili and English. Players switch with the 🇹🇿/🇬🇧 button on the landing and sign-up screens, or in Phone → Settings. Server errors and results arrive in the player's language.
Admin panel: at /admin. It covers:
Admins are bootstrapped with ADMIN_USERNAMES (comma-separated). Those accounts become admins when they sign up or log in, and they can promote others from the panel.
npm install
npm run dev # API on :8787, game on http://localhost:5173
The game opens on your phone over the same Wi-Fi at http://<your-computer-ip>:5173.
Production:
npm run build
JWT_SECRET=... npm start # serves the API + built client on $PORT (default 8787)
Dockerfile (railway.json)./data. The SQLite database and ad images live there.JWT_SECRET = a long random string (openssl rand -hex 48)ADMIN_USERNAMES = your usernameNTZS_API_KEY, NTZS_WEBHOOK_SECRET (and optionally TOPUP_RATE)RESEND_API_KEY, MAIL_FROM — emails "Forgot password" reset codes (optional; without them codes only appear in the logs)https://<your-domain>/api/webhooks/ntzs/healthz.Keep it to one replica: SQLite and Socket.IO presence live on a single instance.
Or use Docker: docker build -t bongo-life . && docker run -p 8080:8080 -v bongo:/data -e JWT_SECRET=... bongo-life.
Deploy it on a host that supports WebSockets and a persistent disk (Render, Fly.io, Railway, a VPS). Vercel serverless won't work.
| Part | Stack |
|---|---|
shared/world.js | The whole world catalog: map, roads, places, activities, jobs, prices, vehicles, plots, billboards, events. Edit this to rebalance the game. |
server/ | Express + Socket.IO + SQLite (better-sqlite3). The server is authoritative for money, needs, timers, ownership and proximity. Passwords use bcrypt, sessions use JWT. |
client/ | React + three.js (react-three-fiber). A low-poly procedural city, instanced filler buildings and trees, canvas-sprite labels and LOD for remote players. |
Wallet: server/src/payments/index.js. When NTZS_API_KEY is set, top-ups go through nTZS mobile money (push/STK or Lipa Namba) into your nTZS platform wallet. No userId is sent; each deposit is tagged with endUser.reference = bl_<playerId>. Players are credited as soon as the signed deposit.completed webhook arrives (HMAC-SHA256 over timestamp.body). A background poller is the fallback. Either way, a top-up is credited exactly once (compare-and-set). Without keys, dev runs a clearly labelled demo provider. Demo is disabled in production.
Cheating guards: the server checks every purchase, shift and activity: you must be near the place, have the money, the job's requirements and enough energy, and the timer must have finished. Movement packets that jump too far are rejected.
In a hidden or background tab, browsers pause requestAnimationFrame. Add ?raf-shim (dev builds only) to drive frames with timers.