Underground 2 Revived
Chrome과 Firefox에서 Need for Speed Underground 2를 WebGPU로 두고 팬 프로젝트입니다
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프로젝트 폴더에서 /nomorevibe verify를 실행하면 소유권을 확인하고 소개를 직접 관리할 수 있습니다.
1분 만에 확인하기Chamuka Play — a vibe-coding playground where kids make their own games and learn by making
저장소 README에서 가져옴
README 전체를 불러오는 중입니다.
README 전문 보기 ↗A vibe-coding playground where kids make their own games, play them, tweak them in plain language, and keep them — and learn by making. Non-commercial, open source, self-hostable.
v1 is the kid game playground. The learning-focused features (predict-the-diff, explanation gate) and sharing come later — see
docs/specs/.
No signup, no accounts, no telemetry. Games persist in your browser.
Next.js 16 (App Router) · React 19 · TypeScript · Tailwind v4 + shadcn/ui ·
Vercel AI SDK v6 (ToolLoopAgent, useChat) · Claude via Anthropic or the
Vercel AI Gateway · Vercel Sandbox + Playwright for playtests · Zod 4 ·
Dexie/IndexedDB · Vitest + RTL.
npm install
cp .env.example .env.local # then fill in the values below
npm run dev # http://localhost:3000
Everything is optional — with nothing set, MOCK_AI=1 runs the whole studio
offline. See .env.example for the full list.
| Variable | Purpose |
|---|---|
AGENT_MODEL | The agent's model as a provider/model slug. Default anthropic/claude-sonnet-5.5. |
ANTHROPIC_API_KEY | Call Claude directly. Without it, anthropic/* models go through the Vercel AI Gateway. |
AI_GATEWAY_API_KEY | Gateway auth for local dev. On Vercel, OIDC handles it — no key needed. |
GOOGLE_GENERATIVE_AI_API_KEY | Call Gemini directly when AGENT_MODEL is a google/* model (also used by the idea chips). |
AGENT_EFFORT | Claude thinking effort: low · medium (default) · high · xhigh · max. |
PLAYTEST_SNAPSHOT_ID | Turns on real-browser playtests in Vercel Sandbox (see below). |
MOCK_AI=1 | No key at all — a scripted offline agent builds and edits a real demo game. |
Mishi tests every game it builds. With a sandbox snapshot configured, each test
boots an isolated Firecracker microVM, loads the game in headless Chromium, plays
it (the keys it chose, a tap, a phone-sized pass) and reports uncaught errors,
frame rate, blank screens and sideways scrolling — plus a screenshot that Claude
looks at. The VM can reach only cdn.jsdelivr.net, so untrusted generated code
can't phone home. Without a snapshot, games get a fast compile-only check.
vercel link && vercel env pull # gives the Sandbox SDK an OIDC token
npm run playtest:snapshot # installs Chromium in a sandbox, verifies, snapshots
# → put the printed PLAYTEST_SNAPSHOT_ID in .env.local and the Vercel project
npm run dev # dev server (Turbopack)
npm run build # production build
npm run start # serve the production build
npm run lint # ESLint
npm run test # Vitest (unit + component tests; the playtest harness runs in
# real Chromium when `npx playwright install chromium` was run)
npm run playtest:snapshot # one-time: build the Vercel Sandbox playtest snapshot
Import the repo on Vercel. The AI Gateway and Vercel Sandbox both authenticate
via OIDC in production, so no keys are needed there (add ANTHROPIC_API_KEY to
bill Anthropic directly instead). Set PLAYTEST_SNAPSHOT_ID to enable browser
playtests. The agent route runs on Fluid compute with a 300s budget per turn.
There is no database to provision — it is local-first (IndexedDB in the browser).
src/
app/ # routes + API handlers (/api/agent, /api/examples)
components/play/ # Shell, PlayView (studio), StudioChat, AgentStep, GamesDrawer…
lib/
agent/ # the game agent: protocol, tools, workspace, prompt, playtests
ai/ # model routing, find/replace edits, offline demo game
games/ # starter registry + system prompt
safety/ # kid prompt filter
diff/ # friendly change summary
storage/ # Dexie repository (game versions)
docs/ # product spec + implementation plan
MIT — see LICENSE.