BeamNG.Earth
BeamNG.drive용 1:1 비율 실시간 지구, 실제 고도·위성 이미지·부동 원점·보조 서버에서 LOD 스트리밍
Command & Conquer Generals Zero Hour로 전 세계 전투 현장에서 적과 맞서 전략을 겨룬다
Command & Conquer Generals Zero Hour brings you closer to the enemy than ever before. Engage opposing forces at hot spots around the globe as you match strategies and arsenals against the new mast
게임C++ · TypeScriptGitHub @discordwell온라인운영자 미확인
써 보셨어요? 한 번만 눌러 주세요. 로그인은 필요 없어요.
아직 감지된 업데이트가 없습니다. GitHub 릴리스가 나오면 여기에 보입니다.
개인 계정의 공개 저장소 소유자는 GitHub로 로그인해 운영자를 확인하고 소개를 직접 관리할 수 있습니다. 관리자 승인은 필요하지 않습니다.
로그인한 뒤 확인 파일을 만들어 이 저장소의 기본 브랜치에 30분 안에 커밋해 주세요. 다른 브랜치나 포크의 파일은 인정하지 않습니다. 파일을 올린 뒤 아래에서 확인하면 관리자 승인 없이 관리할 수 있습니다. 자격을 유지하려면 파일을 남겨 두세요.
로그인이 필요하면 로그인 화면으로 이동합니다. 로그인 후 이곳으로 돌아와 원하는 확인 버튼을 다시 눌러 주세요.
프로젝트 폴더에서 /nomorevibe verify를 실행하면 소유권을 확인하고 소개를 직접 관리할 수 있습니다.
1분 만에 확인하기Command and Conquer: Generals - Zero Hour
저장소 README에서 가져옴
README 전체를 불러오는 중입니다. 아래는 저장된 발췌입니다.
Command & Conquer Generals (inc. Zero Hour) Source Code
This repository includes source code for Command & Conquer Generals, and its expansion pack Zero Hour. This release provides support to the Steam Workshop for both games (C&C Generals and C&C Generals - Zero Hour).
If you wish to rebuild the source code and tools successfully you will need to find or write new replacements (or remove the code using them entirely) for the following libraries;README 전문 보기 ↗This repository includes source code for Command & Conquer Generals, and its expansion pack Zero Hour. This release provides support to the Steam Workshop for both games (C&C Generals and C&C Generals - Zero Hour).
If you wish to rebuild the source code and tools successfully you will need to find or write new replacements (or remove the code using them entirely) for the following libraries;
\Code\Libraries\DirectX\) fetch & paste method\Code\Libraries\STLport-4.5.3) fetch&diff method\Code\Libraries\Max4SDK\) stubbed in\Code\Tools\NVASM\) included in location\Code\Libraries\Source\Benchmark) included in location\Code\Libraries\Source\WWVegas\Miles6\) ?????\Code\GameEngineDevice\Include\VideoDevice\Bink) ?????\Code\GameEngine\Include\Common\SafeDisk and \Code\Tools\Launcher\SafeDisk\) removed\Code\Libraries\WPAudio\Asimp3) ????\Code\Libraries\Source\GameSpy\) built, can be patched in\Code\Libraries\Source\Compression\ZLib\) included in directory\Code\Libraries\Source\Compression\LZHCompress\CompLibSource and CompLibHeader) setup_lzhlight.batTo use the compiled binaries, you must own the game. The C&C Ultimate Collection is available for purchase on EA App or Steam.
The quickest way to build all configurations in the project is to open rts.dsw in Microsoft Visual Studio C++ 6.0 (SP6 recommended for binary matching to Generals patch 1.08 and Zero Hour patch 1.04) and select Build -> Batch Build, then hit the “Rebuild All” button.
If you wish to compile the code under a modern version of Microsoft Visual Studio, you can convert the legacy project file to a modern MSVC solution by opening rts.dsw in Microsoft Visual Studio .NET 2003, and then opening the newly created project and solution file in MSVC 2015 or newer.
NOTE: As modern versions of MSVC enforce newer revisions of the C++ standard, you will need to make extensive changes to the codebase before it successfully compiles, even more so if you plan on compiling for the Win64 platform.
When the workspace has finished building, the compiled binaries will be copied to the folder called /Run/ found in the root of each games directory.
Windows has a policy where executables that contain words “version”, “update” or “install” in their filename will require UAC Elevation to run. This will affect “versionUpdate” and “buildVersionUpdate” projects from running as post-build events. Renaming the output binary name for these projects to not include these words should resolve the issue for you.
STLport will require changes to successfully compile this source code. The file stlport.diff has been provided for you so you can review and apply these changes. Please make sure you are using STLport 4.5.3 before attempting to apply the patch.
This repository will not be accepting contributions (pull requests, issues, etc). If you wish to create changes to the source code and encourage collaboration, please create a fork of the repository under your GitHub user/organization space.
This repository is for preservation purposes only and is archived without support.
A partial impementation of ZLib1.1.4 & ZLib license have been included in the "expected path" above. This repository and its contents are licensed under the GPL v3 license, with additional terms applied. Please see LICENSE.md for details.