Underground 2 Revived
Play Need for Speed: Underground 2 (2004) in Chrome and Firefox with WebGPU graphics, Web Audio, up to 120 fps widescreen, controller support, free roam and Online races with friends. Fan project, not
翻譯準備中
Command & Conquer Generals Zero Hour brings you closer to the enemy than ever before. Engage opposing forces at hot spots around the globe as you match strategies and arsenals against the new mast
翻譯準備中
遊戲C++ · TypeScriptGitHub @discordwell上線中營運者未確認
試用過了嗎? 點一下就好,不需要登入。
尚未偵測到更新。GitHub 發布版本後會顯示在這裡。
個人 GitHub 帳號下公開儲存庫的擁有者可以登入並驗證所有權,自行管理介紹,無需管理員核准。
登入並產生驗證檔案,在 30 分鐘內將其提交至此儲存庫的預設分支。其他分支或分叉儲存庫中的檔案無效。然後在下方檢查檔案,即可無需管理員核准直接管理專案。請保留檔案以維持管理權限。
如需登入,將前往登入頁面。登入後請回到此處,再次點擊所選的驗證按鈕。
在專案資料夾中執行 /nomorevibe verify,即可驗證所有權並自行管理介紹。
一分鐘完成驗證Command and Conquer: Generals - Zero Hour
翻譯準備中
取自儲存庫 README
正在載入完整 README。 以下為已儲存的摘錄。
Command & Conquer Generals (inc. Zero Hour) Source Code
This repository includes source code for Command & Conquer Generals, and its expansion pack Zero Hour. This release provides support to the Steam Workshop for both games (C&C Generals and C&C Generals - Zero Hour).
If you wish to rebuild the source code and tools successfully you will need to find or write new replacements (or remove the code using them entirely) for the following libraries;檢視完整 README ↗This repository includes source code for Command & Conquer Generals, and its expansion pack Zero Hour. This release provides support to the Steam Workshop for both games (C&C Generals and C&C Generals - Zero Hour).
If you wish to rebuild the source code and tools successfully you will need to find or write new replacements (or remove the code using them entirely) for the following libraries;
\Code\Libraries\DirectX\) fetch & paste method\Code\Libraries\STLport-4.5.3) fetch&diff method\Code\Libraries\Max4SDK\) stubbed in\Code\Tools\NVASM\) included in location\Code\Libraries\Source\Benchmark) included in location\Code\Libraries\Source\WWVegas\Miles6\) ?????\Code\GameEngineDevice\Include\VideoDevice\Bink) ?????\Code\GameEngine\Include\Common\SafeDisk and \Code\Tools\Launcher\SafeDisk\) removed\Code\Libraries\WPAudio\Asimp3) ????\Code\Libraries\Source\GameSpy\) built, can be patched in\Code\Libraries\Source\Compression\ZLib\) included in directory\Code\Libraries\Source\Compression\LZHCompress\CompLibSource and CompLibHeader) setup_lzhlight.batTo use the compiled binaries, you must own the game. The C&C Ultimate Collection is available for purchase on EA App or Steam.
The quickest way to build all configurations in the project is to open rts.dsw in Microsoft Visual Studio C++ 6.0 (SP6 recommended for binary matching to Generals patch 1.08 and Zero Hour patch 1.04) and select Build -> Batch Build, then hit the “Rebuild All” button.
If you wish to compile the code under a modern version of Microsoft Visual Studio, you can convert the legacy project file to a modern MSVC solution by opening rts.dsw in Microsoft Visual Studio .NET 2003, and then opening the newly created project and solution file in MSVC 2015 or newer.
NOTE: As modern versions of MSVC enforce newer revisions of the C++ standard, you will need to make extensive changes to the codebase before it successfully compiles, even more so if you plan on compiling for the Win64 platform.
When the workspace has finished building, the compiled binaries will be copied to the folder called /Run/ found in the root of each games directory.
Windows has a policy where executables that contain words “version”, “update” or “install” in their filename will require UAC Elevation to run. This will affect “versionUpdate” and “buildVersionUpdate” projects from running as post-build events. Renaming the output binary name for these projects to not include these words should resolve the issue for you.
STLport will require changes to successfully compile this source code. The file stlport.diff has been provided for you so you can review and apply these changes. Please make sure you are using STLport 4.5.3 before attempting to apply the patch.
This repository will not be accepting contributions (pull requests, issues, etc). If you wish to create changes to the source code and encourage collaboration, please create a fork of the repository under your GitHub user/organization space.
This repository is for preservation purposes only and is archived without support.
A partial impementation of ZLib1.1.4 & ZLib license have been included in the "expected path" above. This repository and its contents are licensed under the GPL v3 license, with additional terms applied. Please see LICENSE.md for details.