Underground 2 Revived
Play Need for Speed: Underground 2 (2004) in Chrome and Firefox with WebGPU graphics, Web Audio, up to 120 fps widescreen, controller support, free roam and Online races with friends. Fan project, not
개인 계정의 공개 저장소 소유자는 GitHub로 로그인해 운영자를 확인하고 소개를 직접 관리할 수 있습니다. 관리자 승인은 필요하지 않습니다.
로그인한 뒤 확인 파일을 만들어 이 저장소의 기본 브랜치에 30분 안에 커밋해 주세요. 다른 브랜치나 포크의 파일은 인정하지 않습니다. 파일을 올린 뒤 아래에서 확인하면 관리자 승인 없이 관리할 수 있습니다. 자격을 유지하려면 파일을 남겨 두세요.
로그인이 필요하면 로그인 화면으로 이동합니다. 로그인 후 이곳으로 돌아와 원하는 확인 버튼을 다시 눌러 주세요.
프로젝트 폴더에서 /nomorevibe verify를 실행하면 소유권을 확인하고 소개를 직접 관리할 수 있습니다.
1분 만에 확인하기Free browser card duel with 20 campaign chapters, 217 collectible cards, custom decks and local two-player play.
저장소 README에서 가져옴
README 전체를 불러오는 중입니다. 아래는 저장된 발췌입니다.
Twenty universes. One arena.
Build a deck. Challenge a champion. Bring their world into yours.
Convergence is a free browser card duel with 172 named character cards, 11 Basic cards and 34 relics.
It uses separate 30-card decks and a deterministic rules engine. Play directly in the browser, without an account or installation.
• Choose your arena
• Start playing
• Controls
• Rules at a glance
• Win and collect
• Arena
• Online duels
• Progress stays in this browser
• Explore and contributeREADME 전문 보기 ↗Twenty universes. One arena.
Build a deck. Challenge a champion. Bring their world into yours.
Play in your browser · Explore the lore · Card statistics
Convergence is a free browser card duel with 172 named character cards, 11 Basic cards and 34 relics. It uses separate 30-card decks and a deterministic rules engine. Play directly in the browser, without an account or installation.
| Mode | What you play |
|---|---|
| Collection campaign | Challenge twenty champions. Every universe is available from the start. |
| My Deck | Build a thirty-card deck from your collection and choose a Hero Power. |
| Local Duel | Two players share one device with separate decks and private hands. |
| Arena | Draft a deck from offers of three, then duel rival drafters until seven wins or three losses. |
| Online duel | Play a friend on another device with a six-letter room code or an invite link. |
| Free duels | Finish the campaign to unlock Recruit, Veteran and Ascendant opponents. |
| Tutorial | Learn card play, attacks, targeting, relics and Hero Powers in a short guided duel. |
Mend Core is available and equipped from the start. Your first champion victory also unlocks The Empty Chair, a six-panel comic in the Lore book. Nine further chapters remain sealed.
| Action | Mouse and keyboard | Touch |
|---|---|---|
| Play a card | Click its card and destination, or drag it | Tap the card, then a highlighted slot or bearer |
| Attack | Click an attacker and target, or drag | Tap both |
| Read a card | Hover the hand, board or deck list | Inspect a card in My Deck; hold a collection card to open its profile |
| Inspect a relic | Hover or hold its attached badge | Tap for a brief preview; hold to keep it open |
| End your turn | End Turn, Space or Enter | End Turn |
| Cancel a choice | Escape | Tap the selection again or the board background |
In My Deck, click a keyword for its explanation or a token name for its enlarged card. Locked cards keep their printed rules visible and identify the champion needed to unlock them. Starter Deck is selected initially. Each named deck saves its edits automatically, including its Hero Power. Use Create a new deck to name an empty deck, Saved decks to switch between them, and Clear to empty the selected deck. Incomplete decks can be finished later. The pencil and bin beside Saved decks rename or delete the selected deck. The Starter Deck always keeps its name and cannot be deleted. Choose Hero Power sits at the top of the deck list. Cards sort by mana, lowest first; choosing a mana value sorts that result by rarity instead.
Phone battles use landscape orientation. Menus and deck editing also work upright. Swipe the hand to reach later cards. Rules, sound controls and duel history are available during a duel. Use Menu on phones.
Minions belong to Magic, Nature, Tech or ALL, and have Good, Evil or Neutral alignment. Relics are teal equipment cards carried by minions. The in-game How to play guide contains the full effect glossary.
Total: 45 initial cards + 172 rewards = all 217 cards.
The first victory in each universe grants its fixed reward once. Replays do not grant duplicate packs. Defeat, surrender, a draw or an abandoned attempt grants no reward. New cards never silently replace cards in your deck. Nine first victories unlock the remaining Hero Powers. Universe order does not matter. A new power makes its chooser glow until you open and close it.
Human turns last 100 seconds. A warning appears only during the final fifteen seconds. Unfinished cancellable plays return to hand when time expires; committed choices finish before the turn passes. Training and developer test duels have no deadline.
Each champion has a named power and voiced dialogue. The text remains readable when audio is unavailable. Victory dialogue and unclaimed rewards survive a reload.
Choose a Hero Power from three, then pick thirty cards, one from each offer of three cards of the same rarity. Every card in the game can be offered, owned or not, and a card is never offered twice in one draft. Picks 1, 11 and 21 offer only Legendary or Mythic cards. Relics stop appearing once a deck holds six. Each rival drafts its own deck. Rivals play as Recruit for your first two wins, Veteran up to four, then Ascendant, always without Ascendant's extra knowledge. A run ends at seven wins or three losses. A draw is replayed. Conceding, or starting the next duel while one is unfinished, counts as a loss. Drafts never award or remove collection cards. The draft screen keeps your best run and total wins. Between duels, the run screen shows the next rival's Hero Power and, for each finished duel, the card that decided it.
Open Online on the title screen. One player creates a room and sends its six-letter code or invite link; the other joins with it. The duel starts as soon as both are in. No account is needed. Each player uses their own deck and Hero Power. The room's creator plays first; the other player receives The Coin. Both players have an opening mulligan and 100-second turns. Concede ends the duel at once. After a duel, the room's creator can deal a rematch. Online duels do not award cards and are not saved. If a connection drops, the duel waits for up to a minute while the joining player reconnects, including after reloading the page. Leaving the duel concedes it. Players connect directly, through PeerJS's free public service. A few strict networks block such connections; another network usually works.
Your collection, decks and ongoing duel save on this device in this browser. A private window or cleared browser storage starts a separate collection. Continue duel restores an unfinished game. There is no account synchronization. The website displays an aggregate visit count.
| Page | What you will find |
|---|---|
| Character lore | Character profiles and Star Charts |
| Card statistics | The current roster, relics and rules |
| CONTRIBUTING.md | Reporting problems, development, focused checks and publishing |
| DESIGN-DECISIONS.md | Why the game and its systems work this way |
| AGENTS.md | Project guidance and task entry points for AI agents |
Useful feedback includes the card names, what happened, what you expected, and a screenshot when the issue is visual. See contributing for the details that make a problem reproducible.
The WebP artwork collection is the maintained image library. Optional audio tracks and rendered card-production material are available separately.