Underground 2 Revived
Play Need for Speed: Underground 2 (2004) in Chrome and Firefox with WebGPU graphics, Web Audio, up to 120 fps widescreen, controller support, free roam and Online races with friends. Fan project, not
실제 규모 태양계와 행성 지도, 별 위치를 배경으로 작은 흰색 우주선을 광속의 100배까지 워프 드라이브로 탐험합니다
Fly a small white starship through a real-scale Solar System with real planet maps, real star positions and warp drive up to 100 times the speed of light.
게임TypeScript · PythonGitHub @jpcpais01온라인운영자 미확인
써 보셨어요? 한 번만 눌러 주세요. 로그인은 필요 없어요.
아직 감지된 업데이트가 없습니다. GitHub 릴리스가 나오면 여기에 보입니다.
개인 계정의 공개 저장소 소유자는 GitHub로 로그인해 운영자를 확인하고 소개를 직접 관리할 수 있습니다. 관리자 승인은 필요하지 않습니다.
로그인한 뒤 확인 파일을 만들어 이 저장소의 기본 브랜치에 30분 안에 커밋해 주세요. 다른 브랜치나 포크의 파일은 인정하지 않습니다. 파일을 올린 뒤 아래에서 확인하면 관리자 승인 없이 관리할 수 있습니다. 자격을 유지하려면 파일을 남겨 두세요.
로그인이 필요하면 로그인 화면으로 이동합니다. 로그인 후 이곳으로 돌아와 원하는 확인 버튼을 다시 눌러 주세요.
프로젝트 폴더에서 /nomorevibe verify를 실행하면 소유권을 확인하고 소개를 직접 관리할 수 있습니다.
1분 만에 확인하기README 전체를 불러오는 중입니다. 아래는 저장된 발췌입니다.
Cosmos lets you fly a small white starship through a real-scale Solar System in your browser. It is an installable PWA built with Vite, TypeScript and Three.js.README 전문 보기 ↗Cosmos lets you fly a small white starship through a real-scale Solar System in your browser. It is an installable PWA built with Vite, TypeScript and Three.js.
| Key | Action |
|---|---|
| W / S | Throttle up / down (logarithmic, 10 m/s to 15,000 km/s) |
| A / D, ← → | Yaw |
| ↑ ↓ | Pitch |
| Q / E | Roll |
| Shift | Boost |
| X | Brake |
| Right-click | Mouse flight: the ship turns smoothly to follow the cursor; Esc releases it |
| Left-drag | Look around in the cockpit, or orbit the camera outside |
| V | Switch view: cockpit, chase, far chase |
| M | Solar System map |
| 1–5 | Warp factor 1c, 3c, 10c, 50c, 100c |
| J | Engage warp, or drop out of warp |
| L | Saved locations |
| T | Toggle labels |
| G | Toggle the FPS counter |
| , / . / P | Slower time, faster time, pause |
| F | Fullscreen |
| H | Help |
On touch screens the game shows a stick and throttle, and you can drag to look around.
URL options:
?loc=earth-orbit (or europe-jupiter, earthrise, io-jupiter, saturn-rings) opens a saved location.?view=chase starts in a chase view.?autostart skips the launch screen.npm install
npm run dev # http://localhost:5173
npm run build # type-checks, then builds the static site into dist/
npm run preview # serves dist/ locally
Node 20 or newer is needed.
Import the repository in Vercel. It detects Vite, runs npm run build and serves dist/, so no settings need changing. vercel.json only adds long-lived cache headers for the textures, models and hashed assets.
The service worker precaches about 3 MB: the app shell, the ship, the star catalogue and the small Milky Way map. Planet maps are cached the first time they load, so places you have visited work offline.
The page itself is always fetched from the network when you are online, so a new deploy shows up on the next load, including in the installed app. If a new version is deployed while the game is open, the update button in the top-right toolbar glows; click it to load the new version.
?nodyn to turn it off.src/sim: ephemerides, body data and reference frames.src/render: the universe, planet, sky, environment-map and post-processing shaders.src/ship: the ship model, flight model and camera rig.src/game: warp, input and saved locations.src/ui: HUD, map and cockpit displays.src/audio: the synthesised sound.tools/: Python scripts that build the textures, star catalogue, icons and the ship (Blender).Planet and moon maps come from Solar System Scope (CC BY 4.0), the Celestia project, USGS/NASA, Fourmilab and others. The Milky Way combines ESA/Gaia/DPAC's Gaia EDR3 sky map (CC BY-SA 3.0 IGO) with ESO/S. Brunier's panorama (CC BY 4.0). The star catalogue is Hipparcos via d3-celestial. Full per-file sources and licences are in CREDITS.md.