Underground 2 Revived
Play Need for Speed: Underground 2 (2004) in Chrome and Firefox with WebGPU graphics, Web Audio, up to 120 fps widescreen, controller support, free roam and Online races with friends. Fan project, not
Dark and Darker 전용 종합 도구와 데이터베이스, 아이템·클래스·던전 지도·퀘스트·시세 등 조회 가능
The complete tools and database for Dark and Darker. Browse items, classes, dungeon maps, quests, market prices and more.
게임JavaScript · PythonGitHub @avesm96-boop온라인운영자 미확인
써 보셨어요? 한 번만 눌러 주세요. 로그인은 필요 없어요.
아직 감지된 업데이트가 없습니다. GitHub 릴리스가 나오면 여기에 보입니다.
개인 계정의 공개 저장소 소유자는 GitHub로 로그인해 운영자를 확인하고 소개를 직접 관리할 수 있습니다. 관리자 승인은 필요하지 않습니다.
로그인한 뒤 확인 파일을 만들어 이 저장소의 기본 브랜치에 30분 안에 커밋해 주세요. 다른 브랜치나 포크의 파일은 인정하지 않습니다. 파일을 올린 뒤 아래에서 확인하면 관리자 승인 없이 관리할 수 있습니다. 자격을 유지하려면 파일을 남겨 두세요.
로그인이 필요하면 로그인 화면으로 이동합니다. 로그인 후 이곳으로 돌아와 원하는 확인 버튼을 다시 눌러 주세요.
프로젝트 폴더에서 /nomorevibe verify를 실행하면 소유권을 확인하고 소개를 직접 관리할 수 있습니다.
1분 만에 확인하기Dark and Darker community wiki — monster database, item finder, interactive maps, and more
저장소 README에서 가져옴
README 전체를 불러오는 중입니다. 아래는 저장된 발췌입니다.
Community-driven wiki built from game data extracted via FModel. Includes a data extraction pipeline, a Next.js wiki website, and standalone calculator tools.
• Node.js >= 18
• Python >= 3.10
• FModel (to generate raw exports — optional if you only work on the website)
1. Open FModel and point it at your Dark and Darker installation
2. Export the game files as JSON to the raw/ directory
3. The directory structure inside raw/ should mirror FModel's default export layout
raw/ is gitignored. You must generate these exports locally.README 전문 보기 ↗Community-driven wiki built from game data extracted via FModel. Includes a data extraction pipeline, a Next.js wiki website, and standalone calculator tools.
darkanddarker-wiki/
raw/ # FModel JSON exports (gitignored — see Setup)
pipeline/ # Python scripts that parse raw → extracted
extracted/ # Normalized JSON committed to git
gameplay/ # Status effects, damage formulas, mechanics
items/ # Weapons, armor, accessories, consumables
maps/ # Module layouts, extraction points, spawns
monsters/ # Mob stats, resistances, loot tables
classes/ # Class stats, perks, skills, spells
economy/ # Merchant prices, crafting recipes
engine/ # Internal IDs, enums, asset references
website/ # Next.js 14 wiki app (App Router)
tools/ # Standalone HTML/JS calculators
# Clone and install
git clone <repo-url> && cd darkanddarker-wiki
npm install
# Run the website locally
npm run dev
# Run the full extraction pipeline (requires raw/ data)
npm run pipeline
raw/raw/ directoryraw/ should mirror FModel's default export layout
raw/is gitignored. You must generate these exports locally.
cd website
npm run dev # Start dev server at http://localhost:3000
npm run build # Production build
All wiki pages read from extracted/ JSON at build time via server components. To add or edit a wiki page, you generally only need to touch files in website/.
# Run a single domain extractor
npm run pipeline:items
# Run all extractors
npm run pipeline
Each script in pipeline/ is independent — see pipeline/README.md for details on what each script does and how to add new extractors.
Standalone pages in tools/. No build step — open the HTML file directly in a browser or serve with any static file server. Each tool is self-contained.
main — use feature/, fix/, or data/ prefixesextracted/ JSONnpm run build passes before opening a PRraw/. If a new export format is needed, document it in the PR description.FModel → raw/ → pipeline/ → extracted/ → website/ (build time)
→ tools/ (runtime)
The pipeline transforms Unreal Engine DataTable and Blueprint JSON into clean, normalized schemas. The website reads these at build time (Next.js static generation), so the live site has zero runtime dependency on the pipeline.
Game data lives in raw/ (gitignored). This directory must be populated locally using FModel before running the pipeline.
C:\Program Files\Steam\steamapps\common\Dark and Darker)Settings > Models > Export as JSON)raw/ inside this repo.utoc archiveDungeonCrawler/Content/ in the asset browserDungeonCrawler folder and select Export FolderLocalization/Game/en/ for quest titles and UI stringsraw/
DungeonCrawler/
Content/
DungeonCrawler/
Data/Generated/V2/ # Items, spawners, loot tables, quests
Maps/Dungeon/Modules/ # Module layouts per dungeon
Localization/
Game/en/Game.json # English localization strings
DungeonCrawler/Content/ tree to raw/bash scripts/build.sh --allbash scripts/build.sh --validateFModel exports are deterministic for the same game version. Two people exporting the same patch will get identical JSON output.
MIT