Underground 2 Revived
Play Need for Speed: Underground 2 (2004) in Chrome and Firefox with WebGPU graphics, Web Audio, up to 120 fps widescreen, controller support, free roam and Online races with friends. Fan project, not
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尚未检测到更新。GitHub 发布版本后会显示在这里。
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登录并生成验证文件,在 30 分钟内将其提交到此仓库的默认分支。其他分支或分叉仓库中的文件无效。然后在下方检查文件,即可无需管理员批准直接管理项目。请保留文件以维持管理权限。
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在项目文件夹中运行 /nomorevibe verify,即可验证所有权并自行管理介绍。
一分钟完成验证Dark and Darker community wiki — monster database, item finder, interactive maps, and more
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取自仓库 README
正在加载完整 README。 以下为已保存的摘录。
Community-driven wiki built from game data extracted via FModel. Includes a data extraction pipeline, a Next.js wiki website, and standalone calculator tools.
• Node.js >= 18
• Python >= 3.10
• FModel (to generate raw exports — optional if you only work on the website)
1. Open FModel and point it at your Dark and Darker installation
2. Export the game files as JSON to the raw/ directory
3. The directory structure inside raw/ should mirror FModel's default export layout
raw/ is gitignored. You must generate these exports locally.查看完整 README ↗Community-driven wiki built from game data extracted via FModel. Includes a data extraction pipeline, a Next.js wiki website, and standalone calculator tools.
darkanddarker-wiki/
raw/ # FModel JSON exports (gitignored — see Setup)
pipeline/ # Python scripts that parse raw → extracted
extracted/ # Normalized JSON committed to git
gameplay/ # Status effects, damage formulas, mechanics
items/ # Weapons, armor, accessories, consumables
maps/ # Module layouts, extraction points, spawns
monsters/ # Mob stats, resistances, loot tables
classes/ # Class stats, perks, skills, spells
economy/ # Merchant prices, crafting recipes
engine/ # Internal IDs, enums, asset references
website/ # Next.js 14 wiki app (App Router)
tools/ # Standalone HTML/JS calculators
# Clone and install
git clone <repo-url> && cd darkanddarker-wiki
npm install
# Run the website locally
npm run dev
# Run the full extraction pipeline (requires raw/ data)
npm run pipeline
raw/raw/ directoryraw/ should mirror FModel's default export layout
raw/is gitignored. You must generate these exports locally.
cd website
npm run dev # Start dev server at http://localhost:3000
npm run build # Production build
All wiki pages read from extracted/ JSON at build time via server components. To add or edit a wiki page, you generally only need to touch files in website/.
# Run a single domain extractor
npm run pipeline:items
# Run all extractors
npm run pipeline
Each script in pipeline/ is independent — see pipeline/README.md for details on what each script does and how to add new extractors.
Standalone pages in tools/. No build step — open the HTML file directly in a browser or serve with any static file server. Each tool is self-contained.
main — use feature/, fix/, or data/ prefixesextracted/ JSONnpm run build passes before opening a PRraw/. If a new export format is needed, document it in the PR description.FModel → raw/ → pipeline/ → extracted/ → website/ (build time)
→ tools/ (runtime)
The pipeline transforms Unreal Engine DataTable and Blueprint JSON into clean, normalized schemas. The website reads these at build time (Next.js static generation), so the live site has zero runtime dependency on the pipeline.
Game data lives in raw/ (gitignored). This directory must be populated locally using FModel before running the pipeline.
C:\Program Files\Steam\steamapps\common\Dark and Darker)Settings > Models > Export as JSON)raw/ inside this repo.utoc archiveDungeonCrawler/Content/ in the asset browserDungeonCrawler folder and select Export FolderLocalization/Game/en/ for quest titles and UI stringsraw/
DungeonCrawler/
Content/
DungeonCrawler/
Data/Generated/V2/ # Items, spawners, loot tables, quests
Maps/Dungeon/Modules/ # Module layouts per dungeon
Localization/
Game/en/Game.json # English localization strings
DungeonCrawler/Content/ tree to raw/bash scripts/build.sh --allbash scripts/build.sh --validateFModel exports are deterministic for the same game version. Two people exporting the same patch will get identical JSON output.
MIT