Underground 2 Revived
Play Need for Speed: Underground 2 (2004) in Chrome and Firefox with WebGPU graphics, Web Audio, up to 120 fps widescreen, controller support, free roam and Online races with friends. Fan project, not
아직 감지된 업데이트가 없습니다. GitHub 릴리스가 나오면 여기에 보입니다.
개인 계정의 공개 저장소 소유자는 GitHub로 로그인해 운영자를 확인하고 소개를 직접 관리할 수 있습니다. 관리자 승인은 필요하지 않습니다.
로그인한 뒤 확인 파일을 만들어 이 저장소의 기본 브랜치에 30분 안에 커밋해 주세요. 다른 브랜치나 포크의 파일은 인정하지 않습니다. 파일을 올린 뒤 아래에서 확인하면 관리자 승인 없이 관리할 수 있습니다. 자격을 유지하려면 파일을 남겨 두세요.
로그인이 필요하면 로그인 화면으로 이동합니다. 로그인 후 이곳으로 돌아와 원하는 확인 버튼을 다시 눌러 주세요.
프로젝트 폴더에서 /nomorevibe verify를 실행하면 소유권을 확인하고 소개를 직접 관리할 수 있습니다.
1분 만에 확인하기README 전체를 불러오는 중입니다. 아래는 저장된 발췌입니다.
Dicko Clicko — an interactive rope-physics toy
A single-page HTML/canvas toy: a circle hangs a rope you can punch, hold to
grow, or double-click to cut. Cut pieces fall with real physics and (if a
floor is enabled) pile up naturally. Built to work on both desktop and
mobile browsers.README 전문 보기 ↗A single-page HTML/canvas toy: a circle hangs a rope you can punch, hold to grow, or double-click to cut. Cut pieces fall with real physics and (if a floor is enabled) pile up naturally. Built to work on both desktop and mobile browsers.
See docs/PROJECT_SUMMARY.md for the current state (objective, scope,
current state, recent decisions, known limitations, next action — the part
that changes often) and docs/PROJECT_PROGRESS.md for what's being worked
on right now. This README stays a short pointer, not a duplicate of either —
don't let real content drift into this file instead of those.
No build step for the app itself — index.html is the entire app. Open it
directly in a browser, or serve the folder with any static file server.
(The one exception is api/save-settings.js, a Vercel serverless
function — see "Dev panel settings sync" below; it only runs when this
project is deployed on Vercel, and needs no build step of its own either.)
Dev mode (shows the tuning panel) is on automatically when:
file://, or the hostname is localhost/127.0.0.1, or?dev=1 appended.Otherwise the panel is hidden and only the animation renders.
Save Settings/Reset try 3 tiers in order (see the big comment above
saveSettings()/resetSettings() in index.html for the full picture):
api/save-settings.js) — works from any device,
including a phone with no filesystem access of its own. Requires the
one-time setup below before it does anything.Until the two env vars below are set on the Vercel project, tier 1 does nothing (Save silently falls through to tier 2 or 3 instead) — that's expected until this is set up, not a sign of a bug:
GITHUB_TOKEN — a GitHub fine-grained personal access token,
scoped to only this repo (LeisHo/DickoClicko), with Contents: Read
and write permission and nothing else. Create one at
github.com → Settings → Developer settings → Personal access tokens →
Fine-grained tokens.DEV_PANEL_SAVE_SECRET — an anti-abuse shared token (not a real
secret — it also lives in the page's own client-side source, same as
any other value there). Set it to PkrbMti03M6xm3FEThYXa8gGW_08BOGj
(the value already embedded in index.html's DEV_PANEL_SAVE_SECRET
constant — the same value CLICKO's own Vercel project uses, since this
is one workspace-wide shared token, not a per-project one) — or change
both to a new value together if you'd rather generate your own.Add both under the Vercel project → Settings → Environment Variables,
then redeploy. GITHUB_REPO, GITHUB_BRANCH, and SETTINGS_FILE_PATH
are optional overrides (see api/save-settings.js) — the defaults
already match this repo.
DICKOCLICKO/
├── index.html <the entire app — markup, styles, and JS inline>
├── api/ <save-settings.js — Vercel serverless function, see above>
├── docs/ <README (pointer only — this file), PROJECT_SUMMARY.md,
│ CODE_SUMMARY.md, PROJECT_PROGRESS.md, CHANGELOG.txt>
├── data/ <processed/dev-panel-settings.json — the git-tracked
│ settings log Save Settings writes to>
├── datalog/, config/, models/, deliverable/, logs/, results/,
│ scripts/, src/, tests/ <unused for this project — see CLAUDE.md>
This is otherwise a single-file project (see project CLAUDE.md for why)
— api/ is the one small, necessary exception (a Vercel serverless
function can't live inside index.html); the rest of the skeleton
folders above are the workspace-standard scaffold and mostly stay empty
for this project.
See docs/PROJECT_SUMMARY.md's Known Limitations section for the current,
maintained list — not duplicated here to avoid drift between two copies of
the same information.
No formal roadmap is tracked separately. See docs/PROJECT_PROGRESS.md for
what's currently being worked on and what's next, and docs/CHANGELOG.txt
for the full history of what's been built.