Underground 2 Revived
Play Need for Speed: Underground 2 (2004) in Chrome and Firefox with WebGPU graphics, Web Audio, up to 120 fps widescreen, controller support, free roam and Online races with friends. Fan project, not
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Dicko Clicko — an interactive rope-physics toy
A single-page HTML/canvas toy: a circle hangs a rope you can punch, hold to
grow, or double-click to cut. Cut pieces fall with real physics and (if a
floor is enabled) pile up naturally. Built to work on both desktop and
mobile browsers.檢視完整 README ↗A single-page HTML/canvas toy: a circle hangs a rope you can punch, hold to grow, or double-click to cut. Cut pieces fall with real physics and (if a floor is enabled) pile up naturally. Built to work on both desktop and mobile browsers.
See docs/PROJECT_SUMMARY.md for the current state (objective, scope,
current state, recent decisions, known limitations, next action — the part
that changes often) and docs/PROJECT_PROGRESS.md for what's being worked
on right now. This README stays a short pointer, not a duplicate of either —
don't let real content drift into this file instead of those.
No build step for the app itself — index.html is the entire app. Open it
directly in a browser, or serve the folder with any static file server.
(The one exception is api/save-settings.js, a Vercel serverless
function — see "Dev panel settings sync" below; it only runs when this
project is deployed on Vercel, and needs no build step of its own either.)
Dev mode (shows the tuning panel) is on automatically when:
file://, or the hostname is localhost/127.0.0.1, or?dev=1 appended.Otherwise the panel is hidden and only the animation renders.
Save Settings/Reset try 3 tiers in order (see the big comment above
saveSettings()/resetSettings() in index.html for the full picture):
api/save-settings.js) — works from any device,
including a phone with no filesystem access of its own. Requires the
one-time setup below before it does anything.Until the two env vars below are set on the Vercel project, tier 1 does nothing (Save silently falls through to tier 2 or 3 instead) — that's expected until this is set up, not a sign of a bug:
GITHUB_TOKEN — a GitHub fine-grained personal access token,
scoped to only this repo (LeisHo/DickoClicko), with Contents: Read
and write permission and nothing else. Create one at
github.com → Settings → Developer settings → Personal access tokens →
Fine-grained tokens.DEV_PANEL_SAVE_SECRET — an anti-abuse shared token (not a real
secret — it also lives in the page's own client-side source, same as
any other value there). Set it to PkrbMti03M6xm3FEThYXa8gGW_08BOGj
(the value already embedded in index.html's DEV_PANEL_SAVE_SECRET
constant — the same value CLICKO's own Vercel project uses, since this
is one workspace-wide shared token, not a per-project one) — or change
both to a new value together if you'd rather generate your own.Add both under the Vercel project → Settings → Environment Variables,
then redeploy. GITHUB_REPO, GITHUB_BRANCH, and SETTINGS_FILE_PATH
are optional overrides (see api/save-settings.js) — the defaults
already match this repo.
DICKOCLICKO/
├── index.html <the entire app — markup, styles, and JS inline>
├── api/ <save-settings.js — Vercel serverless function, see above>
├── docs/ <README (pointer only — this file), PROJECT_SUMMARY.md,
│ CODE_SUMMARY.md, PROJECT_PROGRESS.md, CHANGELOG.txt>
├── data/ <processed/dev-panel-settings.json — the git-tracked
│ settings log Save Settings writes to>
├── datalog/, config/, models/, deliverable/, logs/, results/,
│ scripts/, src/, tests/ <unused for this project — see CLAUDE.md>
This is otherwise a single-file project (see project CLAUDE.md for why)
— api/ is the one small, necessary exception (a Vercel serverless
function can't live inside index.html); the rest of the skeleton
folders above are the workspace-standard scaffold and mostly stay empty
for this project.
See docs/PROJECT_SUMMARY.md's Known Limitations section for the current,
maintained list — not duplicated here to avoid drift between two copies of
the same information.
No formal roadmap is tracked separately. See docs/PROJECT_PROGRESS.md for
what's currently being worked on and what's next, and docs/CHANGELOG.txt
for the full history of what's been built.