cleanyourtv-app
Clean Your TV를 위한 커뮤니티 제작 모바일 앱
저장소 정보는 아직 수집하지 않았습니다.
아직 감지된 업데이트가 없습니다. GitHub 릴리스가 나오면 여기에 보입니다.
메이커가 쓴 소개는 위의 한 줄이 전부입니다. 더 자세한 내용은 저장소 README에서 읽을 수 있습니다. 저장소 README ↗
README 전체를 불러오는 중입니다.
README 전문 보기 ↗A glass float adrift on a sea that never ends. Paddle it about, ride the swell, bounce off the buoys, and turn the sea and the sky with the sliders, from flat calm at dawn to a storm with crests twenty metres from trough to top. Nothing is painted: the water, the sky and the light are worked out as they are drawn, so it never repeats.
It is built on madness-engine:
the stage, the controls, the splashes, the sound and the glass float (the
engine's marble, blown up) are the engine's, and so is the sea itself,
madness-engine/ocean, which any game on the engine can use.
| Dawn | Night |
| A long swell at dusk | The sliders |
npm install
npm run dev # http://localhost:5173
npm run build # static build in dist/
Needs WebGPU or WebGL 2 (any current browser); ?renderer=webgl or
?renderer=webgpu pins one. ?sea=storm&sky=dusk starts in any of the
presets (seas: glass, calm, breeze, swell, storm; skies: dawn, noon, dusk,
storm, night), and ?panel=closed with the panel folded away.
All of this is in madness-engine (src/ocean.js and src/ocean/), taken
from what Neverending Tunnel III's barrel of water does:
src/main.js: the stage, the sea, the loop, and what the sliders dosrc/float.js: floating, surfing down the wave faces, splashing downsrc/buoys.js: buoys moored all over the endless sea, worked out from where you aresrc/panel.js, src/styles.css: the sliderssrc/sound.js: the wash, the hiss of spray, splashes and knocks, made from noise