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README 전문 보기 ↗A single-player Minecraft world that changes without the player.
NPC factions trade, defend their villages and hold territory. Caravans travel between the villages. The reputation of the player decides how each village receives them.
Download · Release notes · Design · Getting started · Contributing · Roadmap
The modpack is the simple way to play. It contains the Folkhold mods and a selection of mods for performance, nature, terrain, maps and inventory comfort.
folkhold-<version>.mrpack from the latest release./chunky spawn, /chunky radius 2000 and /chunky start (cheats must be on). A radius of 2000 blocks is about 62,500 chunks: the generation takes time, and the world uses more disk space. Chunky continues after a restart of the game.To use the mods without the modpack, put folkhold_core, folkhold_blocks and folkhold_world from the release in the mods folder of a Minecraft 1.21.1 instance with NeoForge 21.1.259 or later and GeckoLib 4.9.3 or later.
The project has two libraries and three mods. All mods share one version.
| Module | Mod ID | Content |
|---|---|---|
core | folkhold_core | Shared library: abstract simulation, regions, scheduler, UI framework |
blocks | folkhold_blocks | Library of the Folkhold blocks. The blocks act as similar vanilla blocks. The other mods add the game logic. |
world | folkhold_world | Factions, villages, economy, caravans, quests |
balance | folkhold_balance | Planned: farm limits, villager budgets, chunk loading. The mod is empty. |
events | folkhold_events | Planned: earthquakes, collapses. The mod is empty. |
The packwiz modpack (modpack/) adds existing mods for performance, nature and terrain.
| Document | Content |
|---|---|
| Design document | Vision, rules of the simulation, what is implemented and what is planned |
| Getting started | Prerequisites, first build, daily workflow, CI and releases |
| UI framework | The shared widgets and the look of the screens |
| Contributing | Branches, commit titles and versions, pull requests, translations |
Early development. The milestones give the roadmap, and the issues give the work in progress. Each merge of develop into main makes a release.
The code is under the MIT License. The assets (textures, models, animations, structures) are under CC BY 4.0.