OhMyGame
OhMyGame은 AI로 게임을 만들 수 있는 오픈소스 스튜디오로, 디자인·구축·플레이테스트·출판을 하나의 앱에서 모델 키와 함께 수행합니다
아직 감지된 업데이트가 없습니다. GitHub 릴리스가 나오면 여기에 보입니다.
개인 계정의 공개 저장소 소유자는 GitHub로 로그인해 운영자를 확인하고 소개를 직접 관리할 수 있습니다. 관리자 승인은 필요하지 않습니다.
로그인한 뒤 확인 파일을 만들어 이 저장소의 기본 브랜치에 30분 안에 커밋해 주세요. 다른 브랜치나 포크의 파일은 인정하지 않습니다. 파일을 올린 뒤 아래에서 확인하면 관리자 승인 없이 관리할 수 있습니다. 자격을 유지하려면 파일을 남겨 두세요.
로그인이 필요하면 로그인 화면으로 이동합니다. 로그인 후 이곳으로 돌아와 원하는 확인 버튼을 다시 눌러 주세요.
프로젝트 폴더에서 /nomorevibe verify를 실행하면 소유권을 확인하고 소개를 직접 관리할 수 있습니다.
1분 만에 확인하기An FTL-style roguelite: a drill ship bores down through a hollow Earth toward the place where the saucers are built. Godot 4.7, in development.
저장소 README에서 가져옴
README 전체를 불러오는 중입니다.
README 전문 보기 ↗An FTL-style roguelite: a drill ship bores down through a hollow Earth toward the place where the saucers are built.
You command the crew of Auger, a near-future black-budget drilling tower, in a 2D side-view cutaway. Split the reactor's power between helm, bracing, weapons, drill and coolant; keep the heat down, put out fires and pump out floods; steer the crown onto veins of ore and gems, blast through shells and gas pockets, or park and send a crew member into the rock to dig a vein by hand. Each run is one descent down a node map of the Crust, with redacted field-dossier events, trading posts, buried structures, rival drill crews and something that follows the noise you make. Real history (Byrd, the Kola borehole, Project Mohole) turns up only as lore you discover. It is a working title, in development: milestone 1, "find the fun", iterates on weekly playtests.
Godot 4.7.2 (Forward+), strictly typed GDScript, built almost entirely by Claude working autonomously, with Stewart pitching, playing every build and writing the notes that steer it.
game/sim/ as plain classes with no rendering and no clock. The game, 368 headless tests and balance runs all push commands into the same sim at a fixed 60 Hz, so a seed plus the command log replays any run, and headless, Movie Maker and exported runs must end on the same hash.game/data/**/*.json, checked by a data lint.The whole journey, with pictures, clips and every turn Stewart's playtests caused, is in docs/making-of and docs/progress.
Windows, with Godot 4.7.2 and Python 3 (Pillow, NumPy) on the path:
winget install GodotEngine.GodotEngine; git clone https://github.com/Samizdat-Publications/inner-sun.git; cd inner-sun; godot --path game
python tools/check.py runs the import, the tests and the self-test (it must print check: ok). The other everyday tools are listed in CLAUDE.md.
| What | Who | Licence |
|---|---|---|
| Painted rooms, props, crew and rock | Generated for this project with Google Gemini (prompts in pipeline/manifests/) | Project-owned, MIT |
| Blender sprites (art bake-off) | Made for this project in Blender by script | Project-owned, MIT |
| Placeholder sound effects | Generated for this project with ElevenLabs (prompts in pipeline/manifests/audio.json) | Project-owned, MIT |
| Share Tech Mono | Ralph du Carrois, google/fonts | SIL OFL 1.1 |
| Special Elite | Astigmatic, google/fonts | Apache 2.0 |
| Godot Engine | Godot Engine contributors | MIT |
Full list: docs/CREDITS.md.
Code is MIT (see LICENSE). Third-party assets listed above keep their own licences.
The current playtest build is a Windows export (builds/InnerSun.exe, not in git); from a clone, run the project with Godot as above.
You command the drill tower Auger, boring down through the Crust toward the layer gate. Each run is one descent. Dying is normal: what you learn goes into the codex and lifts redactions next time.
Every run you play is saved for bug hunting in %APPDATA%\InnerSun\runs\ (paste that into the
| File | What it is |
|---|---|
PROGRESS.md | Current milestone, what is done, what is next |
PLAN.md | The approved plan: design, decisions, milestones, content roadmap, risks |
HANDOFF.md | How a fresh Claude session picks up the work (delegation, tools, gotchas) |
CLAUDE.md | The project's hard rules and everyday commands |
docs/STEWART_FEEDBACK.md | Playtest notes and decisions; they outrank everything else |
docs/DECISIONS.md | Every design and technical decision, why, and how to revert it |
docs/making-of/ | The making-of timeline, milestone clips and stills |
docs/progress/ | Progress pictures, in order |
docs/research/godot-loop.md | The Milestone 0 proof of the autonomous loop, with evidence |
docs/SPEND.md | Every paid AI generation and its cost |
site/ | The landing page (deployed to Cloudflare Pages) |