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一分鐘完成驗證An FTL-style roguelite: a drill ship bores down through a hollow Earth toward the place where the saucers are built. Godot 4.7, in development.
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檢視完整 README ↗An FTL-style roguelite: a drill ship bores down through a hollow Earth toward the place where the saucers are built.
You command the crew of Auger, a near-future black-budget drilling tower, in a 2D side-view cutaway. Split the reactor's power between helm, bracing, weapons, drill and coolant; keep the heat down, put out fires and pump out floods; steer the crown onto veins of ore and gems, blast through shells and gas pockets, or park and send a crew member into the rock to dig a vein by hand. Each run is one descent down a node map of the Crust, with redacted field-dossier events, trading posts, buried structures, rival drill crews and something that follows the noise you make. Real history (Byrd, the Kola borehole, Project Mohole) turns up only as lore you discover. It is a working title, in development: milestone 1, "find the fun", iterates on weekly playtests.
Godot 4.7.2 (Forward+), strictly typed GDScript, built almost entirely by Claude working autonomously, with Stewart pitching, playing every build and writing the notes that steer it.
game/sim/ as plain classes with no rendering and no clock. The game, 368 headless tests and balance runs all push commands into the same sim at a fixed 60 Hz, so a seed plus the command log replays any run, and headless, Movie Maker and exported runs must end on the same hash.game/data/**/*.json, checked by a data lint.The whole journey, with pictures, clips and every turn Stewart's playtests caused, is in docs/making-of and docs/progress.
Windows, with Godot 4.7.2 and Python 3 (Pillow, NumPy) on the path:
winget install GodotEngine.GodotEngine; git clone https://github.com/Samizdat-Publications/inner-sun.git; cd inner-sun; godot --path game
python tools/check.py runs the import, the tests and the self-test (it must print check: ok). The other everyday tools are listed in CLAUDE.md.
| What | Who | Licence |
|---|---|---|
| Painted rooms, props, crew and rock | Generated for this project with Google Gemini (prompts in pipeline/manifests/) | Project-owned, MIT |
| Blender sprites (art bake-off) | Made for this project in Blender by script | Project-owned, MIT |
| Placeholder sound effects | Generated for this project with ElevenLabs (prompts in pipeline/manifests/audio.json) | Project-owned, MIT |
| Share Tech Mono | Ralph du Carrois, google/fonts | SIL OFL 1.1 |
| Special Elite | Astigmatic, google/fonts | Apache 2.0 |
| Godot Engine | Godot Engine contributors | MIT |
Full list: docs/CREDITS.md.
Code is MIT (see LICENSE). Third-party assets listed above keep their own licences.
The current playtest build is a Windows export (builds/InnerSun.exe, not in git); from a clone, run the project with Godot as above.
You command the drill tower Auger, boring down through the Crust toward the layer gate. Each run is one descent. Dying is normal: what you learn goes into the codex and lifts redactions next time.
Every run you play is saved for bug hunting in %APPDATA%\InnerSun\runs\ (paste that into the
| File | What it is |
|---|---|
PROGRESS.md | Current milestone, what is done, what is next |
PLAN.md | The approved plan: design, decisions, milestones, content roadmap, risks |
HANDOFF.md | How a fresh Claude session picks up the work (delegation, tools, gotchas) |
CLAUDE.md | The project's hard rules and everyday commands |
docs/STEWART_FEEDBACK.md | Playtest notes and decisions; they outrank everything else |
docs/DECISIONS.md | Every design and technical decision, why, and how to revert it |
docs/making-of/ | The making-of timeline, milestone clips and stills |
docs/progress/ | Progress pictures, in order |
docs/research/godot-loop.md | The Milestone 0 proof of the autonomous loop, with evidence |
docs/SPEND.md | Every paid AI generation and its cost |
site/ | The landing page (deployed to Cloudflare Pages) |