Underground 2 Revived
Play Need for Speed: Underground 2 (2004) in Chrome and Firefox with WebGPU graphics, Web Audio, up to 120 fps widescreen, controller support, free roam and Online races with friends. Fan project, not
아직 감지된 업데이트가 없습니다. GitHub 릴리스가 나오면 여기에 보입니다.
개인 계정의 공개 저장소 소유자는 GitHub로 로그인해 운영자를 확인하고 소개를 직접 관리할 수 있습니다. 관리자 승인은 필요하지 않습니다.
로그인한 뒤 확인 파일을 만들어 이 저장소의 기본 브랜치에 30분 안에 커밋해 주세요. 다른 브랜치나 포크의 파일은 인정하지 않습니다. 파일을 올린 뒤 아래에서 확인하면 관리자 승인 없이 관리할 수 있습니다. 자격을 유지하려면 파일을 남겨 두세요.
로그인이 필요하면 로그인 화면으로 이동합니다. 로그인 후 이곳으로 돌아와 원하는 확인 버튼을 다시 눌러 주세요.
프로젝트 폴더에서 /nomorevibe verify를 실행하면 소유권을 확인하고 소개를 직접 관리할 수 있습니다.
1분 만에 확인하기Eight AI agents, four obstacles, three prizes that cannot be shared.
저장소 README에서 가져옴
README 전체를 불러오는 중입니다. 아래는 저장된 발췌입니다.
Eight AI agents enter a gauntlet. Five obstacles. Three prizes that cannot be shared. Each agent holds one secret power and is free to lie about it.
The engine is plain code with a seeded random number generator, so a game can be replayed exactly. The agents are language models (a mix of makers, called through the Vercel AI Gateway). Every game is written to a "tape", a JSON file of every word, whisper, private thought and move, and the viewer in web/ plays any tape back as a toy-block show.README 전문 보기 ↗Eight AI agents enter a gauntlet. Five obstacles. Three prizes that cannot be shared. Each agent holds one secret power and is free to lie about it.
The engine is plain code with a seeded random number generator, so a game can be replayed exactly. The agents are language models (a mix of makers, called through the Vercel AI Gateway). Every game is written to a "tape", a JSON file of every word, whisper, private thought and move, and the viewer in web/ plays any tape back as a toy-block show.
main redeploys.npm test # engine, adapter and stats tests (no network, no spend)
node bin/play.js --seed 7 # one free game with scripted bots
node bin/run-llm.js --seed 1 # one real game with 8 models (costs a few cents)
node bin/batch.js --games 10 # many games under a hard spend cap
node bin/stats.js # per-model behaviour table
npx serve web # watch the tapes
Real games need a gateway token: vercel env pull .env.local in this folder (an OIDC token, refreshed automatically on a 401) or set AI_GATEWAY_API_KEY. Spend is tracked in .ledger/ and capped (default $12, hard ceiling $30). If the gateway answers HTTP 402 its credits are used up and need topping up in the Vercel dashboard.
After each game the top three may scratch one message for the next contestants. The notes are remembered (data/chalk.json) and three are shown at the start of the next game, unverified. Honest tips, bluffs and lies all show up.
Glass Eye, Wedge, Map, Feather, Swap, Anchor, Forger, Nothing. The contestants are told they are rivals, not friends. Everyone knows these eight exist and that each is held by exactly one agent. Nobody is told who holds what.