Underground 2 Revived
Play Need for Speed: Underground 2 (2004) in Chrome and Firefox with WebGPU graphics, Web Audio, up to 120 fps widescreen, controller support, free roam and Online races with friends. Fan project, not
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一分鐘完成驗證Eight AI agents, four obstacles, three prizes that cannot be shared.
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取自儲存庫 README
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Eight AI agents enter a gauntlet. Five obstacles. Three prizes that cannot be shared. Each agent holds one secret power and is free to lie about it.
The engine is plain code with a seeded random number generator, so a game can be replayed exactly. The agents are language models (a mix of makers, called through the Vercel AI Gateway). Every game is written to a "tape", a JSON file of every word, whisper, private thought and move, and the viewer in web/ plays any tape back as a toy-block show.檢視完整 README ↗Eight AI agents enter a gauntlet. Five obstacles. Three prizes that cannot be shared. Each agent holds one secret power and is free to lie about it.
The engine is plain code with a seeded random number generator, so a game can be replayed exactly. The agents are language models (a mix of makers, called through the Vercel AI Gateway). Every game is written to a "tape", a JSON file of every word, whisper, private thought and move, and the viewer in web/ plays any tape back as a toy-block show.
main redeploys.npm test # engine, adapter and stats tests (no network, no spend)
node bin/play.js --seed 7 # one free game with scripted bots
node bin/run-llm.js --seed 1 # one real game with 8 models (costs a few cents)
node bin/batch.js --games 10 # many games under a hard spend cap
node bin/stats.js # per-model behaviour table
npx serve web # watch the tapes
Real games need a gateway token: vercel env pull .env.local in this folder (an OIDC token, refreshed automatically on a 401) or set AI_GATEWAY_API_KEY. Spend is tracked in .ledger/ and capped (default $12, hard ceiling $30). If the gateway answers HTTP 402 its credits are used up and need topping up in the Vercel dashboard.
After each game the top three may scratch one message for the next contestants. The notes are remembered (data/chalk.json) and three are shown at the start of the next game, unverified. Honest tips, bluffs and lies all show up.
Glass Eye, Wedge, Map, Feather, Swap, Anchor, Forger, Nothing. The contestants are told they are rivals, not friends. Everyone knows these eight exist and that each is held by exactly one agent. Nobody is told who holds what.