Underground 2 Revived
Play Need for Speed: Underground 2 (2004) in Chrome and Firefox with WebGPU graphics, Web Audio, up to 120 fps widescreen, controller support, free roam and Online races with friends. Fan project, not
아직 감지된 업데이트가 없습니다. GitHub 릴리스가 나오면 여기에 보입니다.
개인 계정의 공개 저장소 소유자는 GitHub로 로그인해 운영자를 확인하고 소개를 직접 관리할 수 있습니다. 관리자 승인은 필요하지 않습니다.
로그인한 뒤 확인 파일을 만들어 이 저장소의 기본 브랜치에 30분 안에 커밋해 주세요. 다른 브랜치나 포크의 파일은 인정하지 않습니다. 파일을 올린 뒤 아래에서 확인하면 관리자 승인 없이 관리할 수 있습니다. 자격을 유지하려면 파일을 남겨 두세요.
로그인이 필요하면 로그인 화면으로 이동합니다. 로그인 후 이곳으로 돌아와 원하는 확인 버튼을 다시 눌러 주세요.
프로젝트 폴더에서 /nomorevibe verify를 실행하면 소유권을 확인하고 소개를 직접 관리할 수 있습니다.
1분 만에 확인하기Free, browser-playable open-world driving game set in the neon city of Costa Rosa, 1986. Steal cars, outrun the police, race, deliver, rampage — or just cruise. Vanilla Three.js, no build step, runs offline.
저장소 README에서 가져옴
README 전체를 불러오는 중입니다. 아래는 저장된 발췌입니다.
Costa Rosa, 1986. A neon open world you play in your browser. Steal a ride, outrun the heat, take a job, buy a condo with the takings. Or just cruise the beachfront at night with the radio on.
▶ PLAY NOW — free, in your browser
No install, no account, no ads · keyboard, controller or touch · saves in your browser and runs offline
A free, fan-made tribute inspired by Grand Theft Auto: Vice City (2002). Everything in the project is original work — the sentence you just read is the only place the original game is named.README 전문 보기 ↗Costa Rosa, 1986. A neon open world you play in your browser. Steal a ride, outrun the heat, take a job, buy a condo with the takings. Or just cruise the beachfront at night with the radio on.
A free, fan-made tribute inspired by Grand Theft Auto: Vice City (2002). Everything in the project is original work — the sentence you just read is the only place the original game is named.
L asks her what to do next.Want the details? Read the full tour →
`, the joystick button by the radar on a touchscreen, or the pause screen) or entered as button combos on a controller.The basics. Keys can be rebound from CONTROLS on the pause screen.
| Keyboard & mouse | Controller | Touch | |
|---|---|---|---|
| Move · look | W A S D · mouse | left stick · right stick | stick · drag the right side |
| Sprint · jump | Shift · Space | B · A | RUN · JUMP |
| Aim · fire | RMB · LMB | LT · RT | AIM · FIRE |
| Get in · get out | F | Y | ENTER · EXIT |
| Drive · handbrake | W A S D · Space | RT / LT and left stick · A | GAS / BRAKE and stick · ⇋ |
| Horn | G | R3 | 📢 |
| Map · pause | P · Esc | BACK · START | tap the radar · ❚❚ |
| Ask Lola | L | START → 📟 ASK LOLA | 📟 · ❚❚ → 📟 ASK LOLA |
Flying, boats, menus and everything else: all controls →
Serve the folder from any static host (GitHub Pages works as-is):
python3 -m http.server 8000
# open http://localhost:8000
The only network request the game ever makes is an anonymous visit count (see Analytics), skipped entirely when you run it locally or offline.
js/lib/three.min.js. No build step; it runs from file:// or any static host.test/smoke.js and test/regressions.js run in CI on every push.The published site counts visits and a handful of anonymous events — things like a session started, a mission or shift finished, a stunt jump found, a wanted level reached, aircraft flown, the bridges opened, a shop purchase made, a result card saved or shared — via GoatCounter: cookieless, no identifier stored in the browser, and nothing about you kept. js/analytics.js is a thin wrapper that silently no-ops when the counter is blocked or unavailable, so the game never depends on it. It is skipped entirely on file://, localhost and LAN addresses — a local or offline copy makes no network request at all.
Fan-made tribute. Not affiliated with Rockstar Games or Take-Two Interactive. No original game assets used. All city names, brands, characters, and music in this project are invented; audio is synthesized at runtime.