Underground 2 Revived
Play Need for Speed: Underground 2 (2004) in Chrome and Firefox with WebGPU graphics, Web Audio, up to 120 fps widescreen, controller support, free roam and Online races with friends. Fan project, not
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尚未检测到更新。GitHub 发布版本后会显示在这里。
个人 GitHub 账号下公开仓库的所有者可以登录并验证所有权,自行管理介绍,无需管理员批准。
登录并生成验证文件,在 30 分钟内将其提交到此仓库的默认分支。其他分支或分叉仓库中的文件无效。然后在下方检查文件,即可无需管理员批准直接管理项目。请保留文件以维持管理权限。
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在项目文件夹中运行 /nomorevibe verify,即可验证所有权并自行管理介绍。
一分钟完成验证Free, browser-playable open-world driving game set in the neon city of Costa Rosa, 1986. Steal cars, outrun the police, race, deliver, rampage — or just cruise. Vanilla Three.js, no build step, runs offline.
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取自仓库 README
正在加载完整 README。 以下为已保存的摘录。
Costa Rosa, 1986. A neon open world you play in your browser. Steal a ride, outrun the heat, take a job, buy a condo with the takings. Or just cruise the beachfront at night with the radio on.
▶ PLAY NOW — free, in your browser
No install, no account, no ads · keyboard, controller or touch · saves in your browser and runs offline
A free, fan-made tribute inspired by Grand Theft Auto: Vice City (2002). Everything in the project is original work — the sentence you just read is the only place the original game is named.查看完整 README ↗Costa Rosa, 1986. A neon open world you play in your browser. Steal a ride, outrun the heat, take a job, buy a condo with the takings. Or just cruise the beachfront at night with the radio on.
A free, fan-made tribute inspired by Grand Theft Auto: Vice City (2002). Everything in the project is original work — the sentence you just read is the only place the original game is named.
L asks her what to do next.Want the details? Read the full tour →
`, the joystick button by the radar on a touchscreen, or the pause screen) or entered as button combos on a controller.The basics. Keys can be rebound from CONTROLS on the pause screen.
| Keyboard & mouse | Controller | Touch | |
|---|---|---|---|
| Move · look | W A S D · mouse | left stick · right stick | stick · drag the right side |
| Sprint · jump | Shift · Space | B · A | RUN · JUMP |
| Aim · fire | RMB · LMB | LT · RT | AIM · FIRE |
| Get in · get out | F | Y | ENTER · EXIT |
| Drive · handbrake | W A S D · Space | RT / LT and left stick · A | GAS / BRAKE and stick · ⇋ |
| Horn | G | R3 | 📢 |
| Map · pause | P · Esc | BACK · START | tap the radar · ❚❚ |
| Ask Lola | L | START → 📟 ASK LOLA | 📟 · ❚❚ → 📟 ASK LOLA |
Flying, boats, menus and everything else: all controls →
Serve the folder from any static host (GitHub Pages works as-is):
python3 -m http.server 8000
# open http://localhost:8000
The only network request the game ever makes is an anonymous visit count (see Analytics), skipped entirely when you run it locally or offline.
js/lib/three.min.js. No build step; it runs from file:// or any static host.test/smoke.js and test/regressions.js run in CI on every push.The published site counts visits and a handful of anonymous events — things like a session started, a mission or shift finished, a stunt jump found, a wanted level reached, aircraft flown, the bridges opened, a shop purchase made, a result card saved or shared — via GoatCounter: cookieless, no identifier stored in the browser, and nothing about you kept. js/analytics.js is a thin wrapper that silently no-ops when the counter is blocked or unavailable, so the game never depends on it. It is skipped entirely on file://, localhost and LAN addresses — a local or offline copy makes no network request at all.
Fan-made tribute. Not affiliated with Rockstar Games or Take-Two Interactive. No original game assets used. All city names, brands, characters, and music in this project are invented; audio is synthesized at runtime.