BeamNG.Earth
BeamNG.drive용 1:1 비율 실시간 지구, 실제 고도·위성 이미지·부동 원점·보조 서버에서 LOD 스트리밍
개인 계정의 공개 저장소 소유자는 GitHub로 로그인해 운영자를 확인하고 소개를 직접 관리할 수 있습니다. 관리자 승인은 필요하지 않습니다.
로그인한 뒤 확인 파일을 만들어 이 저장소의 기본 브랜치에 30분 안에 커밋해 주세요. 다른 브랜치나 포크의 파일은 인정하지 않습니다. 파일을 올린 뒤 아래에서 확인하면 관리자 승인 없이 관리할 수 있습니다. 자격을 유지하려면 파일을 남겨 두세요.
로그인이 필요하면 로그인 화면으로 이동합니다. 로그인 후 이곳으로 돌아와 원하는 확인 버튼을 다시 눌러 주세요.
프로젝트 폴더에서 /nomorevibe verify를 실행하면 소유권을 확인하고 소개를 직접 관리할 수 있습니다.
1분 만에 확인하기README 전체를 불러오는 중입니다. 아래는 저장된 발췌입니다.
A free fighting game about wrecking a planet. No combo lists: pick a stance and the game choreographs the exchange. Inspired by the classic anime energy-brawlers.
Every fighter, move and planet here is original. Licence: not chosen yet, so all rights are reserved for now. "Meridian" is the team's internal codename.README 전문 보기 ↗A free fighting game about wrecking a planet. No combo lists: pick a stance and the game choreographs the exchange. Inspired by the classic anime energy-brawlers.
How this game was made. Orb Combat EX is a one-person project: Orb directs it and builds it with AI tools. AI tools wrote the game's code and drafted its art, animation data, dialogue, UI text and design documents. Nothing in the game is generated by AI while you play: its procedural systems (planets, fight choreography, the computer-controlled opponent) are ordinary code, not AI models. Orb directs the project, makes the creative decisions, and tests and plays the game. No part of this game is described as human-made unless this page says so.
Every fighter, move and planet here is original. Licence: not chosen yet, so all rights are reserved for now. Please do not copy or redistribute this code or content until a licence is added. The hosted build is offline for now while its flashing effects are fixed (see below); when it returns you may play it. "Meridian" is the team's internal codename.
Flashing effects. This game contains flashing effects. Our own automated check has found some scenes, such as a camera fly-past of collapsing buildings and some beam impacts, that flash more often than the recommended limit of three times a second. We are fixing them. The "Reduced motion" setting (pause menu, Settings) changes a few effects but does not fix these scenes. No independent photosensitivity analyser has been run. If you or someone in your family has photosensitive epilepsy, we recommend not playing this version.
Privacy. This game collects and sends no personal data. The web version is hosted on GitHub Pages, which keeps its own server logs. The feedback button copies a report to your clipboard for you to paste to Orb; nothing is sent by the game.
CLAUDE.md project brief, loaded by every Claude Code session in this folderDIRECTORS.md roster: Executive Producer plus 24 directors, with duties, deliverables and activation scheduledocs/directors/ one charter per director, and the list of director sessions (docs/directors/README.md)docs/ep/playbook.md how the Executive Producer session runs the project.claude/commands/ /director (start a director session), /standup and /gateprototype/index.html playable browser prototype (open it directly)prototype/tools/ headless simulation harness and stats runnertools/gen_directors.py regenerates DIRECTORS.md and the charters from one roster (python tools/gen_directors.py from the repo root)docs/decisions/ decision recordsdocs/production/risk-register.md risk registerdocs/setup/git-and-github.md linking the folder to GitHub, and setting up a new computerEach director is its own Claude Code session answering to the Executive Producer session (ADR 0002). To open one, follow docs/directors/README.md.
node prototype/tools/sim-stats.js 20 runs 20 AI-vs-AI matches with no dependencies.