Underground 2 Revived
Play Need for Speed: Underground 2 (2004) in Chrome and Firefox with WebGPU graphics, Web Audio, up to 120 fps widescreen, controller support, free roam and Online races with friends. Fan project, not
일일 지각 올림픽: 눈과 직감만으로 여덟 가지 빠른 추정 과제(수, 각, 면적, 중점 등)
Daily perception olympics: eight quick estimation tasks. Count, angles, areas, midpoints and more. No knowledge needed, just eyes and instinct.
게임JavaScript · CSSGitHub @biccyanzac-pixel온라인운영자 미확인
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개인 계정의 공개 저장소 소유자는 GitHub로 로그인해 운영자를 확인하고 소개를 직접 관리할 수 있습니다. 관리자 승인은 필요하지 않습니다.
로그인한 뒤 확인 파일을 만들어 이 저장소의 기본 브랜치에 30분 안에 커밋해 주세요. 다른 브랜치나 포크의 파일은 인정하지 않습니다. 파일을 올린 뒤 아래에서 확인하면 관리자 승인 없이 관리할 수 있습니다. 자격을 유지하려면 파일을 남겨 두세요.
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프로젝트 폴더에서 /nomorevibe verify를 실행하면 소유권을 확인하고 소개를 직접 관리할 수 있습니다.
1분 만에 확인하기Perceptle: the daily perception olympics. Five quick estimation tasks a day.
저장소 README에서 가져옴
README 전체를 불러오는 중입니다. 아래는 저장된 발췌입니다.
The daily perception olympics. Eight quick estimation tasks a day, one of each kind, each a few seconds long,
each scored 0–100.00 for precision and speed, out of 800. No knowledge needed: it tests eyes and instinct. The eight
(count, angle, area, midpoint, proportion, length, timing, colour) come in a different order each day, get harder
from Monday to Saturday, and Sunday has an illusion special. Everyone gets the same tasks each UTC day, and there's a shared leaderboard.
Play: https://biccyanzac-pixel.github.io/perceptle/ (also on the jacob.gg hub)README 전문 보기 ↗The daily perception olympics. Eight quick estimation tasks a day, one of each kind, each a few seconds long, each scored 0–100.00 for precision and speed, out of 800. No knowledge needed: it tests eyes and instinct. The eight (count, angle, area, midpoint, proportion, length, timing, colour) come in a different order each day, get harder from Monday to Saturday, and Sunday has an illusion special. Everyone gets the same tasks each UTC day, and there's a shared leaderboard.
Play: https://biccyanzac-pixel.github.io/perceptle/ (also on the jacob.gg hub)
site/ the static game (GitHub Pages, gh-pages branch = site/)
worker/ leaderboard API (Cloudflare Worker + D1), https://perceptle-leaderboard.jacob-gg-leaderboard-worker.workers.dev
docs/ tasks.md (generation, the task library, fairness), scoring.md (curves and how to retune), build-status.md
test/ unit tests (determinism, golden digests, scoring)
tools/ local server, cross-browser determinism check, browser end-to-end test
dayPlan(day) (site/js/plan.js) seeds an integer RNG with the
UTC date. Generators use only exactly-rounded arithmetic plus site/js/dmath.js, so every engine (Chrome,
Firefox, Safari, the worker) produces bit-identical tasks. No server and no schedule file.(day, task index, raw answer). The worker regenerates that day's
task with the same code and scores the answer itself. Archive replays go on a separate "played later" board.npm install
node tools/serve.mjs # http://localhost:8082/ (add ?api=off for no leaderboard)
npm test # determinism, golden digests, generator invariants, scoring
node tools/determinism.mjs # 400 days in Chromium, Firefox and WebKit vs Node
cd worker && npm install && npm run db:init:local && npm run dev:local # local leaderboard on :8821
cd worker && npm test # API checks against the local worker
node tools/e2e-ui.mjs # full games at 360 px and desktop against the local worker, screenshots in tools/results/
Use http://localhost:8082/?api=http://127.0.0.1:8821 for the site with a local worker.
Dev pages: calibrate.html (tune the scoring curves), dev/determinism.html (does this device generate the
same tasks?), dev/show.html?type=angle&d=0.4&seed=x (any single task).
git push origin main
git subtree split --prefix site -b gh-pages && git push -f origin gh-pages
cd worker && npx wrangler deploy # redeploy whenever site/js changes generation or scoring: the worker bundles it
OKLab colour space by Björn Ottosson (public domain). Game code: no licence chosen yet.