Underground 2 Revived
Play Need for Speed: Underground 2 (2004) in Chrome and Firefox with WebGPU graphics, Web Audio, up to 120 fps widescreen, controller support, free roam and Online races with friends. Fan project, not
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一分鐘完成驗證Perceptle: the daily perception olympics. Five quick estimation tasks a day.
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取自儲存庫 README
正在載入完整 README。 以下為已儲存的摘錄。
The daily perception olympics. Eight quick estimation tasks a day, one of each kind, each a few seconds long,
each scored 0–100.00 for precision and speed, out of 800. No knowledge needed: it tests eyes and instinct. The eight
(count, angle, area, midpoint, proportion, length, timing, colour) come in a different order each day, get harder
from Monday to Saturday, and Sunday has an illusion special. Everyone gets the same tasks each UTC day, and there's a shared leaderboard.
Play: https://biccyanzac-pixel.github.io/perceptle/ (also on the jacob.gg hub)檢視完整 README ↗The daily perception olympics. Eight quick estimation tasks a day, one of each kind, each a few seconds long, each scored 0–100.00 for precision and speed, out of 800. No knowledge needed: it tests eyes and instinct. The eight (count, angle, area, midpoint, proportion, length, timing, colour) come in a different order each day, get harder from Monday to Saturday, and Sunday has an illusion special. Everyone gets the same tasks each UTC day, and there's a shared leaderboard.
Play: https://biccyanzac-pixel.github.io/perceptle/ (also on the jacob.gg hub)
site/ the static game (GitHub Pages, gh-pages branch = site/)
worker/ leaderboard API (Cloudflare Worker + D1), https://perceptle-leaderboard.jacob-gg-leaderboard-worker.workers.dev
docs/ tasks.md (generation, the task library, fairness), scoring.md (curves and how to retune), build-status.md
test/ unit tests (determinism, golden digests, scoring)
tools/ local server, cross-browser determinism check, browser end-to-end test
dayPlan(day) (site/js/plan.js) seeds an integer RNG with the
UTC date. Generators use only exactly-rounded arithmetic plus site/js/dmath.js, so every engine (Chrome,
Firefox, Safari, the worker) produces bit-identical tasks. No server and no schedule file.(day, task index, raw answer). The worker regenerates that day's
task with the same code and scores the answer itself. Archive replays go on a separate "played later" board.npm install
node tools/serve.mjs # http://localhost:8082/ (add ?api=off for no leaderboard)
npm test # determinism, golden digests, generator invariants, scoring
node tools/determinism.mjs # 400 days in Chromium, Firefox and WebKit vs Node
cd worker && npm install && npm run db:init:local && npm run dev:local # local leaderboard on :8821
cd worker && npm test # API checks against the local worker
node tools/e2e-ui.mjs # full games at 360 px and desktop against the local worker, screenshots in tools/results/
Use http://localhost:8082/?api=http://127.0.0.1:8821 for the site with a local worker.
Dev pages: calibrate.html (tune the scoring curves), dev/determinism.html (does this device generate the
same tasks?), dev/show.html?type=angle&d=0.4&seed=x (any single task).
git push origin main
git subtree split --prefix site -b gh-pages && git push -f origin gh-pages
cd worker && npx wrangler deploy # redeploy whenever site/js changes generation or scoring: the worker bundles it
OKLab colour space by Björn Ottosson (public domain). Game code: no licence chosen yet.