Underground 2 Revived
Play Need for Speed: Underground 2 (2004) in Chrome and Firefox with WebGPU graphics, Web Audio, up to 120 fps widescreen, controller support, free roam and Online races with friends. Fan project, not
아직 감지된 업데이트가 없습니다. GitHub 릴리스가 나오면 여기에 보입니다.
개인 계정의 공개 저장소 소유자는 GitHub로 로그인해 운영자를 확인하고 소개를 직접 관리할 수 있습니다. 관리자 승인은 필요하지 않습니다.
로그인한 뒤 확인 파일을 만들어 이 저장소의 기본 브랜치에 30분 안에 커밋해 주세요. 다른 브랜치나 포크의 파일은 인정하지 않습니다. 파일을 올린 뒤 아래에서 확인하면 관리자 승인 없이 관리할 수 있습니다. 자격을 유지하려면 파일을 남겨 두세요.
로그인이 필요하면 로그인 화면으로 이동합니다. 로그인 후 이곳으로 돌아와 원하는 확인 버튼을 다시 눌러 주세요.
프로젝트 폴더에서 /nomorevibe verify를 실행하면 소유권을 확인하고 소개를 직접 관리할 수 있습니다.
1분 만에 확인하기메이커가 쓴 소개는 위의 한 줄이 전부입니다. 더 자세한 내용은 저장소 README에서 읽을 수 있습니다. 저장소 README ↗
README 전체를 불러오는 중입니다.
README 전문 보기 ↗Nori-chan × Koinu is an original community-inspired companion concept, with its own $Nori-Chan token (not launched), and a kawaii arcade game, inspired by the Koinu pairing discussion on October 17, 2026.
こいぬコロコロ! Koinu Korokoro! — a mobile-first kawaii arcade game and the Nori-chan × Koinu storefront.
Koinu, Nori-chan's very round puppy, rolls through her little Japanese sushi town collecting sushi, hopping wasabi and fish crates, dodging tall yatai carts and chaining combos in 60-second runs.
Nori-chan and Koinu are original characters. This project is not affiliated with, endorsed by, or partnered with any KOINU project or token.
Someone suggested a Japanese-themed companion for Koinu. Our creator said, “I'll do it.” That's how Nori-chan and her sushi shop joined the story.
Original community-inspired fan project. Not presented as officially affiliated with or endorsed by another KOINU project.
dist/) — deploys as a plain static sitesrc/
main.ts storefront wiring (play buttons, icons, festival status, token copy)
styles.css storefront + game dialog styles
site/sakura.ts ambient falling blossoms
game/
config.ts all tuning constants
world.ts simulation: player, spawning, collisions, timer, festival bonus stages
scoring.ts combo/multiplier rules (pure)
physics.ts collision + jump math (pure)
rng.ts seeded PRNG (deterministic runs/tests)
renderer.ts canvas rendering, particles, HUD
sprites.ts procedural art (Koinu, sushi, wasabi, carts, lanterns...)
input.ts keyboard + swipe/tap
audio.ts WebAudio sfx + music
storage.ts high scores + settings (localStorage, crash-safe)
game.ts game dialog: state machine, menus, pause, game over
phrases.ts Japanese phrases with romaji + English
assets.ts hook for the original Koinu art
premium/
entitlements.ts payment/entitlement interface (payments OFF)
costumes.ts festival cosmetics
tests/ physics, scoring, world, fairness, storage, premium, autopilot
npm install
npm run dev # local dev (festival dev preview is ON in dev)
npm test # unit tests
npm run typecheck
npm run test:premium-build # compare actual production/preview bundle hashes
npm run build # typecheck + production build -> dist/
npm run preview # serve the production build
| Action | Phone | Keyboard |
|---|---|---|
| Roll left / right | Swipe ← → | ← → / A D |
| Hop | Tap or swipe ↑ | Space / ↑ / W |
| Pause | Ⅱ button | P / Esc |
| Mute | 🔊 button | M |
src/premium/entitlements.ts defines the EntitlementProvider interface. Production uses PaymentsNotConfiguredProvider (festival locked, checkout returns ok: false). Nothing charges anyone.
Dev preview: the festival can be play-tested when the build-time constant __PREMIUM_DEV_PREVIEW__ is true:
npm run dev;VITE_PREMIUM_DEV_PREVIEW=true;VERCEL_ENV=production forces it off in vite.config.ts).VERCEL_ENV=preview also stay locked.Before turning on real purchases (needs owner approval of provider, price and checkout flow):
ServerEntitlementProvider: hosted checkout → provider webhook (signature verified server-side) → entitlement stored server-side → short-lived signed token/session the client presents.public/assets/nori-chan.svg.public/assets/koinu.webp (512 px, transparent; reference hand-off on grok/graphics, issue #8). The game falls back to a procedural Koinu if it fails to load.$Nori-Chan has not launched; no mint is published. The address DfBJCoLnaF75GaKPWB4c3TFyMHcXmAShiuWm3dHNpump is shown only as a KOINU reference (reported by third-party indexes as the KOINU mint; not verified on-chain here) and is never presented as $Nori-Chan. "Pairing" means community branding, not a liquidity pool. No purchase links for any token (see #5).
vercel.json pins the build (npm run build → dist) and adds security headers (CSP, nosniff, referrer and permissions policies).
0xSneaks/-Nori-chan.npm run build. Output: dist. Node 22.12+ (CI uses Node 22).VITE_PREMIUM_DEV_PREVIEW=true to play-test the festival. Do not set it for Production (it is ignored there anyway).npm run check runs TypeScript, deterministic simulation tests and DOM integration tests, then builds the site. DOM tests cover dialog input scope, keyboard/pointer gestures, pause/resume, restart, countdown cleanup, focus wrapping, full-run score persistence, the locked festival entry point, and high-DPI icon repaints. Only canvas/audio output is mocked in the host tests; they are not browser rendering or real-device tests.
npm run test:premium-build verifies actual production output is byte-identical with the preview flag on/off, checks unscoped and development-target static builds stay locked, verifies the explicit preview output differs, and leaves locked production output in dist. GitHub Actions runs both commands plus a dependency audit. Real Android/iPhone touch, Safari audio, small-screen menu scrolling and rendered frame rate still require browser/device smoke tests before release. The menu allows vertical scrolling while the canvas owns gameplay gestures.
Only hashed Vite entry assets receive the one-year immutable cache header; the documented unversioned mascot images must remain revalidatable.