Underground 2 Revived
Play Need for Speed: Underground 2 (2004) in Chrome and Firefox with WebGPU graphics, Web Audio, up to 120 fps widescreen, controller support, free roam and Online races with friends. Fan project, not
翻譯準備中
尚未偵測到更新。GitHub 發布版本後會顯示在這裡。
個人 GitHub 帳號下公開儲存庫的擁有者可以登入並驗證所有權,自行管理介紹,無需管理員核准。
登入並產生驗證檔案,在 30 分鐘內將其提交至此儲存庫的預設分支。其他分支或分叉儲存庫中的檔案無效。然後在下方檢查檔案,即可無需管理員核准直接管理專案。請保留檔案以維持管理權限。
如需登入,將前往登入頁面。登入後請回到此處,再次點擊所選的驗證按鈕。
在專案資料夾中執行 /nomorevibe verify,即可驗證所有權並自行管理介紹。
一分鐘完成驗證製作者的介紹僅有上面的一句話。 更多詳情請閱讀儲存庫 README。 儲存庫 README ↗
正在載入完整 README。
檢視完整 README ↗Nori-chan × Koinu is an original community-inspired companion concept, with its own $Nori-Chan token (not launched), and a kawaii arcade game, inspired by the Koinu pairing discussion on October 17, 2026.
こいぬコロコロ! Koinu Korokoro! — a mobile-first kawaii arcade game and the Nori-chan × Koinu storefront.
Koinu, Nori-chan's very round puppy, rolls through her little Japanese sushi town collecting sushi, hopping wasabi and fish crates, dodging tall yatai carts and chaining combos in 60-second runs.
Nori-chan and Koinu are original characters. This project is not affiliated with, endorsed by, or partnered with any KOINU project or token.
Someone suggested a Japanese-themed companion for Koinu. Our creator said, “I'll do it.” That's how Nori-chan and her sushi shop joined the story.
Original community-inspired fan project. Not presented as officially affiliated with or endorsed by another KOINU project.
dist/) — deploys as a plain static sitesrc/
main.ts storefront wiring (play buttons, icons, festival status, token copy)
styles.css storefront + game dialog styles
site/sakura.ts ambient falling blossoms
game/
config.ts all tuning constants
world.ts simulation: player, spawning, collisions, timer, festival bonus stages
scoring.ts combo/multiplier rules (pure)
physics.ts collision + jump math (pure)
rng.ts seeded PRNG (deterministic runs/tests)
renderer.ts canvas rendering, particles, HUD
sprites.ts procedural art (Koinu, sushi, wasabi, carts, lanterns...)
input.ts keyboard + swipe/tap
audio.ts WebAudio sfx + music
storage.ts high scores + settings (localStorage, crash-safe)
game.ts game dialog: state machine, menus, pause, game over
phrases.ts Japanese phrases with romaji + English
assets.ts hook for the original Koinu art
premium/
entitlements.ts payment/entitlement interface (payments OFF)
costumes.ts festival cosmetics
tests/ physics, scoring, world, fairness, storage, premium, autopilot
npm install
npm run dev # local dev (festival dev preview is ON in dev)
npm test # unit tests
npm run typecheck
npm run test:premium-build # compare actual production/preview bundle hashes
npm run build # typecheck + production build -> dist/
npm run preview # serve the production build
| Action | Phone | Keyboard |
|---|---|---|
| Roll left / right | Swipe ← → | ← → / A D |
| Hop | Tap or swipe ↑ | Space / ↑ / W |
| Pause | Ⅱ button | P / Esc |
| Mute | 🔊 button | M |
src/premium/entitlements.ts defines the EntitlementProvider interface. Production uses PaymentsNotConfiguredProvider (festival locked, checkout returns ok: false). Nothing charges anyone.
Dev preview: the festival can be play-tested when the build-time constant __PREMIUM_DEV_PREVIEW__ is true:
npm run dev;VITE_PREMIUM_DEV_PREVIEW=true;VERCEL_ENV=production forces it off in vite.config.ts).VERCEL_ENV=preview also stay locked.Before turning on real purchases (needs owner approval of provider, price and checkout flow):
ServerEntitlementProvider: hosted checkout → provider webhook (signature verified server-side) → entitlement stored server-side → short-lived signed token/session the client presents.public/assets/nori-chan.svg.public/assets/koinu.webp (512 px, transparent; reference hand-off on grok/graphics, issue #8). The game falls back to a procedural Koinu if it fails to load.$Nori-Chan has not launched; no mint is published. The address DfBJCoLnaF75GaKPWB4c3TFyMHcXmAShiuWm3dHNpump is shown only as a KOINU reference (reported by third-party indexes as the KOINU mint; not verified on-chain here) and is never presented as $Nori-Chan. "Pairing" means community branding, not a liquidity pool. No purchase links for any token (see #5).
vercel.json pins the build (npm run build → dist) and adds security headers (CSP, nosniff, referrer and permissions policies).
0xSneaks/-Nori-chan.npm run build. Output: dist. Node 22.12+ (CI uses Node 22).VITE_PREMIUM_DEV_PREVIEW=true to play-test the festival. Do not set it for Production (it is ignored there anyway).npm run check runs TypeScript, deterministic simulation tests and DOM integration tests, then builds the site. DOM tests cover dialog input scope, keyboard/pointer gestures, pause/resume, restart, countdown cleanup, focus wrapping, full-run score persistence, the locked festival entry point, and high-DPI icon repaints. Only canvas/audio output is mocked in the host tests; they are not browser rendering or real-device tests.
npm run test:premium-build verifies actual production output is byte-identical with the preview flag on/off, checks unscoped and development-target static builds stay locked, verifies the explicit preview output differs, and leaves locked production output in dist. GitHub Actions runs both commands plus a dependency audit. Real Android/iPhone touch, Safari audio, small-screen menu scrolling and rendered frame rate still require browser/device smoke tests before release. The menu allows vertical scrolling while the canvas owns gameplay gestures.
Only hashed Vite entry assets receive the one-year immutable cache header; the documented unversioned mascot images must remain revalidatable.