Polestar
Polestar는 무료 오픈소스 월드오브워크래프트 레벨링 가이드 애드온으로, 인게임 화살표와 1~60 레벨 경로, 직업 퀘스트를 제공한다
영·중·태 지원 AI 무협 서바이벌 게임, AI가 캐릭터에 목소리, 규칙은 코드, 두 번째 모델이 답변을 판단
Live AI wuxia survival game in English, 中文 and ไทย. AI voices the characters, code owns the rules, a second model judges the replies.
게임Python · JavaScriptGitHub @Rayjiao123가동 상태 재확인 필요운영자 미확인
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README 전문 보기 ↗A dark Song-dynasty wuxia survival game you can finish in five minutes, in English, 中文 and ไทย. You are a thief hiding in an inn during a sandstorm. Seven AI-voiced characters walk in one by one, and each can be talked down or fought. Most players die.
Best on a phone. Pick a language, roll your thief, and go.
| Roll your thief | The inn | A negotiation | A fight |
|---|---|---|---|
browser (phone) ──► FastAPI server ──► DeepSeek
static/app.js app/main.py characters + Ray, one prompt each
app/rules.py ◄── the dice: stats, rounds, martial arts (code, tested)
app/story.py ◄── the cast, rewards, endings, 3 languages (data)
app/judge.py ──► scores replies (numbers only)
SQLite nights and conversations
Each turn the server rebuilds the character's prompt with the current state (who is in the hall, trust, the goal, exchanges left) and, only when earned, the one thing they will now tell the player.
Built by Ray, working with Claude Code as a pair programmer. I set the direction and made the product calls: the story and its pivots (a murder-mystery became a dice-driven survival game), the stats and fight design, the negotiation goal, the difficulty, the languages and what to measure. Claude wrote most of the code and tests under my review, and I played it, sent the screenshots and bug reports that drove the fixes (the stuck loading screen, the cramped fight screen, the pop-up that hid the input), and decided what shipped. The commit history is the honest record of how it evolved.
Known limits. The balance simulation uses a stand-in for how well players talk. The AI judge is a model from the same family as the characters, so it can be too generous about fluency. Thai and Chinese text has had one AI audit but not yet a native speaker's read.
Helpless in the Jianghu. A dark Song-dynasty wuxia survival game, about five minutes long, in English, 中文 and ไทย. Every person in it is an AI (DeepSeek) and a game master, Ray, runs the night like a tabletop DM. The dice are not AI: they are code you can test.
The setting. 黑沙客栈, the Black Sand Inn, on the desert road around the year 1200. A sandstorm has closed the pass. You are Yan Qi, a thief hiding in the hall with the magistrate's stolen jade seal under your shirt. All night, more people push through the door out of the storm, and every one of them wants something from you:
| Who | Mood | What they do |
|---|---|---|
| Outlaws (Madam Shuang, Black Wolf) | friendly, but bad | on your side; bargain, share secrets once they trust you |
| Righteous fighters (Yue Qinghan, Monk Wuhui, Old Qin) | aggressive, but good | want to punish a thief; attack when their patience runs out unless you talk them down |
| The law (Captain Gu, Deputy Fang) | hunting you | want the seal and you in chains; arrest = a fight you must win |
The goal. Stay alive until the storm passes (16 beats; every message and every second round of a fight is one beat), then walk out the door. Walk out early and the desert kills you. Lose a fight and you are dead (or taken to be hanged). Most players die: that is the design.
Your thief is rolled, not chosen. The home page rolls three stats that always total 30 (6 to 16 each) and two martial arts:
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