Polestar
Polestar is a free, open-source leveling guide addon for WoW: Forever: an in-game arrow and leveling routes that make sense for every race 1 to 60, plus class quests.
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查看完整 README ↗A dark Song-dynasty wuxia survival game you can finish in five minutes, in English, 中文 and ไทย. You are a thief hiding in an inn during a sandstorm. Seven AI-voiced characters walk in one by one, and each can be talked down or fought. Most players die.
Best on a phone. Pick a language, roll your thief, and go.
| Roll your thief | The inn | A negotiation | A fight |
|---|---|---|---|
browser (phone) ──► FastAPI server ──► DeepSeek
static/app.js app/main.py characters + Ray, one prompt each
app/rules.py ◄── the dice: stats, rounds, martial arts (code, tested)
app/story.py ◄── the cast, rewards, endings, 3 languages (data)
app/judge.py ──► scores replies (numbers only)
SQLite nights and conversations
Each turn the server rebuilds the character's prompt with the current state (who is in the hall, trust, the goal, exchanges left) and, only when earned, the one thing they will now tell the player.
Built by Ray, working with Claude Code as a pair programmer. I set the direction and made the product calls: the story and its pivots (a murder-mystery became a dice-driven survival game), the stats and fight design, the negotiation goal, the difficulty, the languages and what to measure. Claude wrote most of the code and tests under my review, and I played it, sent the screenshots and bug reports that drove the fixes (the stuck loading screen, the cramped fight screen, the pop-up that hid the input), and decided what shipped. The commit history is the honest record of how it evolved.
Known limits. The balance simulation uses a stand-in for how well players talk. The AI judge is a model from the same family as the characters, so it can be too generous about fluency. Thai and Chinese text has had one AI audit but not yet a native speaker's read.
Helpless in the Jianghu. A dark Song-dynasty wuxia survival game, about five minutes long, in English, 中文 and ไทย. Every person in it is an AI (DeepSeek) and a game master, Ray, runs the night like a tabletop DM. The dice are not AI: they are code you can test.
The setting. 黑沙客栈, the Black Sand Inn, on the desert road around the year 1200. A sandstorm has closed the pass. You are Yan Qi, a thief hiding in the hall with the magistrate's stolen jade seal under your shirt. All night, more people push through the door out of the storm, and every one of them wants something from you:
| Who | Mood | What they do |
|---|---|---|
| Outlaws (Madam Shuang, Black Wolf) | friendly, but bad | on your side; bargain, share secrets once they trust you |
| Righteous fighters (Yue Qinghan, Monk Wuhui, Old Qin) | aggressive, but good | want to punish a thief; attack when their patience runs out unless you talk them down |
| The law (Captain Gu, Deputy Fang) | hunting you | want the seal and you in chains; arrest = a fight you must win |
The goal. Stay alive until the storm passes (16 beats; every message and every second round of a fight is one beat), then walk out the door. Walk out early and the desert kills you. Lose a fight and you are dead (or taken to be hanged). Most players die: that is the design.
Your thief is rolled, not chosen. The home page rolls three stats that always total 30 (6 to 16 each) and two martial arts:
以上为 README 的开头部分。其余内容请阅读原文。 查看完整 README ↗