ShadowOfTheColossus-PC
Shadow of the Colossus(PS4, CUSA08809)의 네이티브 윈도우 포트 – 직접 게임 덤프를 가져와 실행
NVIDIA RTX Remix를 이용해 경로 추적된 Minecraft Java 1.21.1 Fabric 베타 모드
Path-traced Minecraft Java 1.21.1 through NVIDIA RTX Remix: a Fabric mod (beta)
게임GitHub @NVIDIAGameWorks직접 설치운영자 미확인
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README 전체를 불러오는 중입니다.
README 전문 보기 ↗Play Minecraft Java Edition 1.21.1 with real-time path tracing on a GeForce RTX GPU, powered by NVIDIA RTX Remix.
This is a beta. It was built as a technology showcase, but we love Minecraft and want it to succeed as a rendering mod. We tuned it against one showcase world, built for this project by BlockWorks (see Showcase World And Materials Pack), and the places that world visits are where it looks and runs best. We have worked hard to fix as many issues as we could, but it ships with known issues, and there are certainly bugs yet to be discovered.
Three areas have had less attention than the rest:
We hope the community helps fill it out. If something breaks, report it; if you can fix it, see Contributing.
Download the installer bundle, rtx-remix-renderer-<version>-installer.zip,
from the
Releases page.
It holds the mod, the
RTX Remix Materials pack and the RTX Remix Showcase World,
and the installer that sets them up.
install.bat and follow the menu. Pick a launcher, keep
RTX Remix Renderer, RTX Remix Materials, and RTX Remix Showcase World
ticked, and press Enter on Continue.The step-by-step version, with launcher advice and troubleshooting, is in Playing.
Java 21, Fabric, and the RTX Remix runtime are installed for you.
Building and running from source has its own prerequisites, including Prism Launcher, signed in to a Microsoft account that owns Minecraft: Java Edition.
The mod collects no data of its own. The RTX Remix runtime it carries can send basic session information and crash reports to NVIDIA. Its First Use Guide asks about both, with both on by default, and the Permissions tab of the RTX Remix Graphics Settings menu changes them at any time. Crash Reports And Privacy lists what is sent.
Every block, mob, and item is lit by a path tracer. Light bounces off walls, through glass, and out of torches the way it does in a film renderer, so shadows, reflections, and the colour a nearby block casts on its neighbours are all computed rather than painted in.
The look follows the game. Time of day, weather, and being underwater each bring their own lighting, and a map author can attach a look to a place in the world. Nothing needs switching on.
A new block. The Copper Beacon is a directional lamp you can place or carry, and its beam is a real light that picks out walls, rain, and anything standing in it.
Camera flythroughs. Record a path by walking it, then replay it, for a video or for an exact before-and-after comparison.
A settings screen in the game. Distances, framerate, sky, lighting, exposure, and materials, all in Options, with no config files to edit, and a button into Remix's own Graphics Settings for the quality tier.
Two extras go with the mod. Each release carries both, inside the installer
bundle and as files of their own, and the installer puts them in place. The
developer launcher in tools/ downloads both the first
time it runs and launches into the world with the pack on.
_sss subsurface maps are
this mod's own addition, described in
Resource Packs.여기까지가 README 앞부분입니다. 나머지는 원문에서 읽을 수 있습니다. README 전문 보기 ↗