Project Plateau
Project Plateau는 네 개의 유리판과 하나의 살아있는 계곡, 캠프로 돌아가는 길을 의미
StarCraft II 리플레이를 상대 정보, 3D 경기 리뷰, 빌드 코칭, 개인 트렌드, 전체 OBS 제작 도구로 바꿔줍니다
Turn every StarCraft II replay into opponent intel, a 3D match review, build coaching, personal trends, and a complete OBS production suite.
게임GitHub @ReSpOnSeSC2온라인운영자 미확인
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저장소 정보는 아직 수집하지 않았습니다.
아직 감지된 업데이트가 없습니다. GitHub 릴리스가 나오면 여기에 보입니다.
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README 전체를 불러오는 중입니다.
README 전문 보기 ↗Opponent intel, automatic build-order analytics, and a live OBS overlay for StarCraft II — synced across every device from sc2tools.com.
Free desktop · Cross-device cloud · OBS overlay ready · GDPR
SC2 Tools watches your StarCraft II replay folder, parses every game the moment it finishes, and turns it into analytics you actually use: a permanent dossier on every opponent you face, win-rates for each of your build orders, and a broadcast-ready overlay for stream day. You sign in on the web, install a lightweight desktop agent once, and everything stays in sync — laptop, desktop, and stream PC.
It's a cloud product: a Next.js web app, an Express + MongoDB API, and a small Python desktop agent that does the local replay parsing.
| Opponent Intel | A permanent record of every player you've faced — keyed to their persistent SC2Pulse ID, so a name change never breaks your history. |
| Auto Replay Classification | Every replay parsed in seconds and sorted into your build library. No manual tagging. |
| Build Recognizer | Per-opener W-L with map and MMR breakdowns, and trend sparklines. |
| Strategy Detection | Rule-based opener identification across 100+ builds, per matchup. |
| Map Intel & Veto Planning | Per-map win-rates and timing libraries to plan your veto. |
| Live OBS Overlay | 30 broadcast-ready widgets behind per-widget URLs — drop one into a Browser Source and you're streaming. |
| Custom Build Library | Sync your own openers and browse the community pool. |
There's also an Arcade: lightweight daily games (Buildle and friends) generated from your own replay data — a fun way to revisit your games.
Real captures from the live app.
Live OBS overlay — copy & paste. 30 widgets behind one URL; drop it into a Browser Source and you're on the air.
Familiar-opponent flags, on stream. Run-it-back? The overlay calls out repeats with the last result and head-to-head record.
Build classifier — no tagging. Every replay auto-classified; win-rate per opener, per matchup, per map.
Save any replay as a custom build. Open a game, click Save as new build, and promote starred events into rules — your library reclassifies in place.
apps/
web/ Next.js front-end (Vercel) — sc2tools.com
api/ Express + MongoDB back-end (Render, Dockerized)
agent/ Python desktop agent — replay watcher + uploader
cloud/
community-builds/ community build submission + voting service
docs/ architecture decision records and guides
The replay-parsing engine (built on sc2reader) and the community-builds service round out the stack. The web app is auth-gated with Clerk; opponent identity and ladder MMR come from SC2Pulse.
Each app is self-contained. For the web front-end:
cd apps/web
cp .env.example .env.local # fill in Clerk keys + NEXT_PUBLIC_API_BASE
npm install
npm run dev # http://localhost:3000
npm run lint && npm run typecheck
The API (apps/api) and agent (apps/agent) have their own .env.example and READMEs.
The parser depends on sc2reader, whose mpyq dependency fails to build against Debian/Ubuntu's
patched system setuptools (AttributeError: install_layout). Always install into a clean
virtualenv, which uses PyPI's setuptools:
python3 -m venv .venv
.venv/bin/pip install --upgrade pip setuptools wheel
.venv/bin/pip install sc2reader==1.8.0 numpy==2.1.3 pytest
.venv/bin/python -m pytest <replay-engine>/tests/ # expect 99 passed, 1 skipped
Never pip install sc2reader into the system Python — that triggers the build failure above.
SC2 Tools stands on the shoulders of two community projects, and would not exist without them:
.SC2Replay binary format. It is the engine behind every build order, timing, and macro stat
in this app. Huge thanks to its authors and maintainers.Please consider supporting both projects.
StarCraft® II is a trademark of Blizzard Entertainment, Inc. SC2 Tools is an independent, community-built project and is not affiliated with, endorsed by, or sponsored by Blizzard Entertainment.