BeamNG.Earth
BeamNG.drive용 1:1 비율 실시간 지구, 실제 고도·위성 이미지·부동 원점·보조 서버에서 LOD 스트리밍
아직 감지된 업데이트가 없습니다. GitHub 릴리스가 나오면 여기에 보입니다.
개인 계정의 공개 저장소 소유자는 GitHub로 로그인해 운영자를 확인하고 소개를 직접 관리할 수 있습니다. 관리자 승인은 필요하지 않습니다.
로그인한 뒤 확인 파일을 만들어 이 저장소의 기본 브랜치에 30분 안에 커밋해 주세요. 다른 브랜치나 포크의 파일은 인정하지 않습니다. 파일을 올린 뒤 아래에서 확인하면 관리자 승인 없이 관리할 수 있습니다. 자격을 유지하려면 파일을 남겨 두세요.
로그인이 필요하면 로그인 화면으로 이동합니다. 로그인 후 이곳으로 돌아와 원하는 확인 버튼을 다시 눌러 주세요.
프로젝트 폴더에서 /nomorevibe verify를 실행하면 소유권을 확인하고 소개를 직접 관리할 수 있습니다.
1분 만에 확인하기메이커가 쓴 소개는 위의 한 줄이 전부입니다. 더 자세한 내용은 저장소 README에서 읽을 수 있습니다. 저장소 README ↗
README 전체를 불러오는 중입니다.
README 전문 보기 ↗A first-person parkour tag game for the browser. You play as a little eraser-block person with stick limbs. Run, slide, wall-kick, and play with friends using a 4-letter join code.
index.html in Chrome, Edge, or Firefox. Double-clicking the file works fine.Each friend needs their own copy of the files, or you can put the folder online (see below) and send everyone the link.
A link like index.html?code=MOKU pre-fills the code.
Settings (sensitivity, FOV, volume, invert Y...) and rebindable controls are on the main menu and in the Esc menu. Resolution adjusts itself when frames run slow; turn on Performance mode in Settings on slower computers (lower resolution, no shadows).
| Key | Action |
|---|---|
| W A S D | Move |
| Shift | Run (no stamina) |
| Space | Jump. In the air next to a wall, it's a wall kick toward where you're looking |
| C / Right click | Slide (when running fast) or crouch |
| (contact) | Run into someone to tag them (pass the bomb, steal the crown, catch the runner) |
| T | Talk (your head flaps open; everyone sees it) |
| Tab | Big leaderboard (a small one is always on the right) |
| P (hold) | Look behind you |
| Esc | Pause menu |
Your stats (games, wins, tags, best race times...) are saved in your browser - see Stats in the main menu.
Floors are 4m apart everywhere, and jumps under low ceilings are capped, so you never bump your head. Orange walls are wall-kick routes.
| Map | Setting | What it is |
|---|---|---|
| Rooftops | void | City roofs 4-24m over the void with 3m alleys you can kick up (even after falling in), fire escapes, orange kick signs, penthouses, sky bridges, pads |
| Container Yard | sky + sea | Container piles up to 18m, container bridges you can run through or over, skewed containers, a solid crane with kick towers |
| The Corridors | indoor | Two floors of looping 3m hallways drawn from ASCII grids in the map file: vents to slide through, vault walls, kick shafts and stairwells between floors |
| Fog | fog | A suburban street lost in thick drifting fog: gable roofs, kick alleys, fences, a treehouse, a park with a merry-go-round |
| The Playhouse | indoor | A three-storey padded play structure on a 3m grid: crawl tunnels, nets, rope bridges, trampolines, and a room full of balloons that dodge you |
| Moon Base | space | Low gravity. Habitat modules and tubes on a floating rock split by a rift, a comm tower, a lander, a hangar |
| Cloud Spire | race | A 3-lap spiral climb around a spire high over the sea: ferries, sweepers, pistons, chimneys, a cannon to the top |
| The Gauntlet | race | A winding course over a violet haze: spinner plaza, slide tunnel, kick tower, crossing ferries, lifts and a kick-shaft shortcut |
Level features: jump pads (glowing squares), moving platforms you can ride, spinning bars that shove you, and kick walls (always bright orange-red).
Every file is static, so any static host will work: GitHub Pages, itch.io (upload a zip as an HTML game), or Netlify Drop.
| File | What's in it |
|---|---|
js/config.js | Every movement number (speed, air control, slide, wall kick, gravity), tag rules, default keys |
js/map.js | The map kit: box (can be rotated), ramp, pad, stairs, slab, bridge, tower (multi-floor buildings), kickShaft, enclose (indoor box), pile / container (shipping containers). mover (moving/spinning boxes), balloons, wall (invisible). Maps pick env: 'void' / 'indoor' / 'sky' / 'fog' / 'space', can override movement (move: { gravity }), and race courses set kind: 'race' |
js/maps/*.js | One file per map. Copy one to make your own, then add a <script> line for it in index.html. A map can list its own spots (spotlights) |
js/character.js | The block character (body + hinged head, stick limbs) and its animation |
js/player.js | Movement code |
js/world.js | Collision, moving platforms, balloons, level features |
js/game.js | Camera, HUD, menus, sounds, stats, and the rules for every mode |
js/net.js | Lobbies and join codes |
style.css | How the menus and HUD look |
Some easy changes to try:
airTurn in config.js.slideFriction.The game uses PeerJS (WebRTC), so browsers connect to each other directly. The host's browser runs the rules: timer, who's IT, duel scores, falls, map changes, and checking tags. If the host leaves, the game ends.
peerServer in config.js.