BeamNG.Earth
A 1:1 scale streamed Earth for BeamNG.drive: real elevation and satellite imagery, floating origin, LOD streaming from a companion server
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檢視完整 README ↗A first-person parkour tag game for the browser. You play as a little eraser-block person with stick limbs. Run, slide, wall-kick, and play with friends using a 4-letter join code.
index.html in Chrome, Edge, or Firefox. Double-clicking the file works fine.Each friend needs their own copy of the files, or you can put the folder online (see below) and send everyone the link.
A link like index.html?code=MOKU pre-fills the code.
Settings (sensitivity, FOV, volume, invert Y...) and rebindable controls are on the main menu and in the Esc menu. Resolution adjusts itself when frames run slow; turn on Performance mode in Settings on slower computers (lower resolution, no shadows).
| Key | Action |
|---|---|
| W A S D | Move |
| Shift | Run (no stamina) |
| Space | Jump. In the air next to a wall, it's a wall kick toward where you're looking |
| C / Right click | Slide (when running fast) or crouch |
| (contact) | Run into someone to tag them (pass the bomb, steal the crown, catch the runner) |
| F | Talk (your head flaps open; everyone sees it) |
| Tab | Big leaderboard (a small one is always on the right) |
| R (hold) | Look behind you |
| Esc | Pause menu |
Your stats (games, wins, tags, best race times...) are saved in your browser - see Stats in the main menu.
Floors are 4m apart everywhere, and jumps under low ceilings are capped, so you never bump your head. Orange walls are wall-kick routes.
| Map | Setting | What it is |
|---|---|---|
| Rooftops | void | City roofs 4-24m over the void with 3m alleys you can kick up (even after falling in), fire escapes, orange kick signs, penthouses, sky bridges, pads |
| Container Yard | sky + sea | Container piles up to 18m, container bridges you can run through or over, skewed containers, a solid crane with kick towers |
| The Corridors | indoor | Two floors of looping 3m hallways drawn from ASCII grids in the map file: vents to slide through, vault walls, kick shafts and stairwells between floors |
| Fog | fog | A suburban street lost in thick drifting fog: gable roofs, kick alleys, fences, a treehouse, a park with a merry-go-round |
| The Playhouse | indoor | A three-storey padded play structure on a 3m grid: crawl tunnels, nets, rope bridges, trampolines, and a room full of balloons that dodge you |
| Moon Base | space | Low gravity. Habitat modules and tubes on a floating rock split by a rift, a comm tower, a lander, a hangar |
| Cloud Spire | race | A 3-lap spiral climb around a spire high over the sea: ferries, sweepers, pistons, chimneys, a cannon to the top |
| The Gauntlet | race | A winding course over a violet haze: spinner plaza, slide tunnel, kick tower, crossing ferries, lifts and a kick-shaft shortcut |
Level features: jump pads (glowing squares), moving platforms you can ride, spinning bars that shove you, and kick walls (always bright orange-red).
Every file is static, so any static host will work: GitHub Pages, itch.io (upload a zip as an HTML game), or Netlify Drop.
| File | What's in it |
|---|---|
js/config.js | Every movement number (speed, air control, slide, wall kick, gravity), tag rules, default keys |
js/map.js | The map kit: box (can be rotated), ramp, pad, stairs, slab, bridge, tower (multi-floor buildings), kickShaft, enclose (indoor box), pile / container (shipping containers). mover (moving/spinning boxes), balloons, wall (invisible). Maps pick env: 'void' / 'indoor' / 'sky' / 'fog' / 'space', can override movement (move: { gravity }), and race courses set kind: 'race' |
js/maps/*.js | One file per map. Copy one to make your own, then add a <script> line for it in index.html. A map can list its own spots (spotlights) |
js/character.js | The block character (body + hinged head, stick limbs) and its animation |
js/player.js | Movement code |
js/world.js | Collision, moving platforms, balloons, level features |
js/game.js | Camera, HUD, menus, sounds, stats, and the rules for every mode |
js/net.js | Lobbies and join codes |
style.css | How the menus and HUD look |
Some easy changes to try:
airTurn in config.js.slideFriction.The game uses PeerJS (WebRTC), so browsers connect to each other directly. The host's browser runs the rules: timer, who's IT, duel scores, falls, map changes, and checking tags. If the host leaves, the game ends.
peerServer in config.js.