Underground 2 Revived
Play Need for Speed: Underground 2 (2004) in Chrome and Firefox with WebGPU graphics, Web Audio, up to 120 fps widescreen, controller support, free roam and Online races with friends. Fan project, not
아직 감지된 업데이트가 없습니다. GitHub 릴리스가 나오면 여기에 보입니다.
개인 계정의 공개 저장소 소유자는 GitHub로 로그인해 운영자를 확인하고 소개를 직접 관리할 수 있습니다. 관리자 승인은 필요하지 않습니다.
로그인한 뒤 확인 파일을 만들어 이 저장소의 기본 브랜치에 30분 안에 커밋해 주세요. 다른 브랜치나 포크의 파일은 인정하지 않습니다. 파일을 올린 뒤 아래에서 확인하면 관리자 승인 없이 관리할 수 있습니다. 자격을 유지하려면 파일을 남겨 두세요.
로그인이 필요하면 로그인 화면으로 이동합니다. 로그인 후 이곳으로 돌아와 원하는 확인 버튼을 다시 눌러 주세요.
프로젝트 폴더에서 /nomorevibe verify를 실행하면 소유권을 확인하고 소개를 직접 관리할 수 있습니다.
1분 만에 확인하기Every World of Warcraft skybox pictured through the day, and a viewer that draws any sky in the browser
저장소 README에서 가져옴
README 전체를 불러오는 중입니다. 아래는 저장된 발췌입니다.
Every skybox and screen effect of World of Warcraft, pictured through the day with the Epsilon commands that put
each one in the game, and a viewer that draws any sky of any build from Classic Era to Midnight in the browser.
Models and textures are not stored here. The viewer fetches each file from wago.tools when a sky is opened.
site/ is staged by the publish script of the skybox tooling that produces the tables and the pictures, so a
change made in site/ directly is overwritten by the next publish.README 전문 보기 ↗Every skybox and screen effect of World of Warcraft, pictured through the day with the Epsilon commands that put each one in the game, and a viewer that draws any sky of any build from Classic Era to Midnight in the browser.
https://natans8.github.io/skylook/
| path | what it is |
|---|---|
site/index.html, gallery.js | the gallery, one panorama per skybox and one picture per screen effect |
site/sky.html, app.js, app.css | the viewer's interface |
site/sky.js | the engine: the sky cone, the day cycle, the skybox model, screen effects, exports |
site/wowload.js | reads M2 models and BLP textures in the browser |
site/assets.js | where client files and light tables are fetched from |
site/encode.js, gifworker.js | loop export: gifski for GIF, the browser's own encoder for mp4 and webm |
site/ts.*.js | the screen-effect constants, cloud noise and gallery card rules, compiled from TypeScript |
site/lib/ | three.js, @wowserhq/format, mediabunny and gifski-wasm |
site/data/versions/ | the build roster and each build's light tables, gzipped (Git LFS) |
site/data/gallery/ | the drawn gallery pictures and their index (Git LFS) |
site/data/epsilon_map.json | each 9.2.7 skybox's Epsilon spells and gameobject displays |
Models and textures are not stored here. The viewer fetches each file from wago.tools when a sky is opened.
site/ is staged by the publish script of the skybox tooling that produces the tables and the pictures, so a
change made in site/ directly is overwritten by the next publish.
Any static file server over site/:
python -m http.server -d site 8000
A push to main deploys through .github/workflows/pages.yml, which pulls the LFS objects and uploads site/ to
GitHub Pages. The repository's Pages source is set to GitHub Actions.
The code is licensed under the GNU Affero General Public License, version 3 or later. The vendored libraries keep
their own licences, and the game data is not ours to license. NOTICE has the details.