Underground 2 Revived
Play Need for Speed: Underground 2 (2004) in Chrome and Firefox with WebGPU graphics, Web Audio, up to 120 fps widescreen, controller support, free roam and Online races with friends. Fan project, not
翻譯準備中
尚未偵測到更新。GitHub 發布版本後會顯示在這裡。
個人 GitHub 帳號下公開儲存庫的擁有者可以登入並驗證所有權,自行管理介紹,無需管理員核准。
登入並產生驗證檔案,在 30 分鐘內將其提交至此儲存庫的預設分支。其他分支或分叉儲存庫中的檔案無效。然後在下方檢查檔案,即可無需管理員核准直接管理專案。請保留檔案以維持管理權限。
如需登入,將前往登入頁面。登入後請回到此處,再次點擊所選的驗證按鈕。
在專案資料夾中執行 /nomorevibe verify,即可驗證所有權並自行管理介紹。
一分鐘完成驗證Every World of Warcraft skybox pictured through the day, and a viewer that draws any sky in the browser
翻譯準備中
取自儲存庫 README
正在載入完整 README。 以下為已儲存的摘錄。
Every skybox and screen effect of World of Warcraft, pictured through the day with the Epsilon commands that put
each one in the game, and a viewer that draws any sky of any build from Classic Era to Midnight in the browser.
Models and textures are not stored here. The viewer fetches each file from wago.tools when a sky is opened.
site/ is staged by the publish script of the skybox tooling that produces the tables and the pictures, so a
change made in site/ directly is overwritten by the next publish.檢視完整 README ↗Every skybox and screen effect of World of Warcraft, pictured through the day with the Epsilon commands that put each one in the game, and a viewer that draws any sky of any build from Classic Era to Midnight in the browser.
https://natans8.github.io/skylook/
| path | what it is |
|---|---|
site/index.html, gallery.js | the gallery, one panorama per skybox and one picture per screen effect |
site/sky.html, app.js, app.css | the viewer's interface |
site/sky.js | the engine: the sky cone, the day cycle, the skybox model, screen effects, exports |
site/wowload.js | reads M2 models and BLP textures in the browser |
site/assets.js | where client files and light tables are fetched from |
site/encode.js, gifworker.js | loop export: gifski for GIF, the browser's own encoder for mp4 and webm |
site/ts.*.js | the screen-effect constants, cloud noise and gallery card rules, compiled from TypeScript |
site/lib/ | three.js, @wowserhq/format, mediabunny and gifski-wasm |
site/data/versions/ | the build roster and each build's light tables, gzipped (Git LFS) |
site/data/gallery/ | the drawn gallery pictures and their index (Git LFS) |
site/data/epsilon_map.json | each 9.2.7 skybox's Epsilon spells and gameobject displays |
Models and textures are not stored here. The viewer fetches each file from wago.tools when a sky is opened.
site/ is staged by the publish script of the skybox tooling that produces the tables and the pictures, so a
change made in site/ directly is overwritten by the next publish.
Any static file server over site/:
python -m http.server -d site 8000
A push to main deploys through .github/workflows/pages.yml, which pulls the LFS objects and uploads site/ to
GitHub Pages. The repository's Pages source is set to GitHub Actions.
The code is licensed under the GNU Affero General Public License, version 3 or later. The vendored libraries keep
their own licences, and the game data is not ours to license. NOTICE has the details.