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1분 만에 확인하기Soundshed Guitar is a fully featured guitar/bass effects app and plugin.
저장소 README에서 가져옴
README 전체를 불러오는 중입니다.
README 전문 보기 ↗Soundshed Guitar is a guitar/bass effects app and plugin combining Neural Amp Modeler (NAM) with a modern UI. It targets VST3, AU, CLAP and AAX formats with an extensible signal graph architecture.
Downloads: https://guitar.soundshed.com
Requirements: x64 CPU with AVX2 support (Intel Haswell 2013+, AMD Excavator 2015+), or M1 onwards for macOS. Windows builds can drop to a lower SIMD baseline with build_windows.bat --simd avx (Intel Sandy Bridge 2011+, AMD Bulldozer 2011+, still fully vectorised) or --simd sse2 (no AVX at all).
See docs/ for architecture and reference documentation:
| Document | Description |
|---|---|
| Agent Quickstart | Minimal, high-signal guide for AI agents |
| Architecture Overview | System layers, design principles, performance targets |
| Signal Chain | Graph model, execution, buffer management |
| FX Library | Effect types, registry, resource configuration |
| Data Models | Preset schema, storage layout |
| User Interface | WebView architecture, message protocol |
| Network API | REST API, client, plugin formats |
| Theme System | CSS theming |
For minimal context with high coverage, load these files:
Clone and configure
git clone <repo-url>
cd soundshed-guitar
cmake -S juce -B juce/builds -DCMAKE_BUILD_TYPE=RelWithDebInfo
CMake fetches core dependencies (for example NeuralAmpModelerCore) via FetchContent.
Build
cmake --build juce/builds --config RelWithDebInfo
Install
.vst3 from build/SoundshedGuitar.vst3 to C:\Program Files\Common Files\VST3\~/Library/Audio/Plug-Ins/VST3/| Format | Requirement |
|---|---|
| VST3 | Set VST3_SDK_ROOT environment variable |
| AU | macOS with Xcode command-line tools |
| AAX | Set AAX_SDK_ROOT (requires Avid SDK access) |
Edit core/config/GuitarFXConfig.h to customize plugin name and manufacturer. Rebuild after changes.
core/ui/ts/ (TypeScript)cd core/ui && npm run buildGUITARFX_CORE_BUILD_TESTS=ON, run via CTestgit submodule update --init --recursive
npm install -f typescript)cd /core/ui/
npm install
The JUCE target can be built and staged on Linux with the root helper script:
bash ./build_linux.sh --arch x64 --zip
bash ./build_linux.sh --arch arm64 --zip
This configures juce/builds-linux-x64 and juce/builds-linux-arm64, builds the JUCE Standalone, VST3, and CLAP targets, stages Linux distribution layouts in linux-dist-x64/ and linux-dist-arm64/, writes the standalone app to opt/Soundshed/soundshed-guitar/soundshed-guitar, and creates per-architecture archives for distribution.
To build both Linux targets in one invocation, use:
bash ./build_linux.sh --arch all --zip
When cross-compiling, the helper uses the repo toolchain files under cmake/toolchains/. Install the matching cross compiler plus target sysroot, and set GUITARFX_LINUX_SYSROOT, GUITARFX_LINUX_PKG_CONFIG_LIBDIR, and GUITARFX_LINUX_PKG_CONFIG_SYSROOT_DIR if your distro packages live outside the default search paths.
To include the LV2 bundle in the Linux build and staging layout, enable it explicitly:
bash ./build_linux.sh --arch x64 --lv2 --zip
bash ./build_linux.sh --arch arm64 --lv2 --zip
If you need to match CI dependencies on Ubuntu, install the JUCE Linux packages used by the workflow first:
sudo apt-get update
sudo apt-get install libasound2-dev libx11-dev libxinerama-dev libxext-dev libfreetype6-dev libwebkit2gtk-4.1-dev libglu1-mesa-dev ninja-build
Full rebuild:
Remove-Item -Recurse -Force juce/builds
cmake -G "Visual Studio 18 2026" -A x64 -S juce -B juce/builds
cmake --build juce/builds --config Release --target ALL_BUILD --parallel
Offline Processing Test
cmake --build build --config Debug --target GuitarFX_OfflineProcessingTest
./GuitarFX_OfflineProcessingTest.exe input.wav output.wav [model.nam] [cabinet.wav]
VST3 Debug Host
cmake --build build --config Debug --target VST3DebugHost
./VST3DebugHost.exe --windowed
Testing plugin builds with external resources can be done with pluginval against the generated VST3.
This repository depends on or vendors the following third-party libraries and SDK components:
juce/core/core/ui/See THIRD_PARTY_NOTICES.md, the upstream LICENSE files, and package manifests for the exact license terms of each dependency.
AGPL-3.0. Third-party components retain their upstream licenses.