context-attachment-manager
Codex and Claude Code plugin (works in Claude Desktop): choose which past images go to the model with your next message. Unchecked images become placeholders, the conversation goes on, and requests st
翻译准备中
尚未检测到更新。GitHub 发布版本后会显示在这里。
个人 GitHub 账号下公开仓库的所有者可以登录并验证所有权,自行管理介绍,无需管理员批准。
登录并生成验证文件,在 30 分钟内将其提交到此仓库的默认分支。其他分支或分叉仓库中的文件无效。然后在下方检查文件,即可无需管理员批准直接管理项目。请保留文件以维持管理权限。
如需登录,将前往登录页面。登录后请回到此处,再次点击所选的验证按钮。
在项目文件夹中运行 /nomorevibe verify,即可验证所有权并自行管理介绍。
一分钟完成验证Soundshed Guitar is a fully featured guitar/bass effects app and plugin.
翻译准备中
取自仓库 README
正在加载完整 README。
查看完整 README ↗Soundshed Guitar is a guitar/bass effects app and plugin combining Neural Amp Modeler (NAM) with a modern UI. It targets VST3, AU, CLAP and AAX formats with an extensible signal graph architecture.
Downloads: https://guitar.soundshed.com
Requirements: x64 CPU with AVX2 support (Intel Haswell 2013+, AMD Excavator 2015+), or M1 onwards for macOS. Windows builds can drop to a lower SIMD baseline with build_windows.bat --simd avx (Intel Sandy Bridge 2011+, AMD Bulldozer 2011+, still fully vectorised) or --simd sse2 (no AVX at all).
See docs/ for architecture and reference documentation:
| Document | Description |
|---|---|
| Agent Quickstart | Minimal, high-signal guide for AI agents |
| Architecture Overview | System layers, design principles, performance targets |
| Signal Chain | Graph model, execution, buffer management |
| FX Library | Effect types, registry, resource configuration |
| Data Models | Preset schema, storage layout |
| User Interface | WebView architecture, message protocol |
| Network API | REST API, client, plugin formats |
| Theme System | CSS theming |
For minimal context with high coverage, load these files:
Clone and configure
git clone <repo-url>
cd soundshed-guitar
cmake -S juce -B juce/builds -DCMAKE_BUILD_TYPE=RelWithDebInfo
CMake fetches core dependencies (for example NeuralAmpModelerCore) via FetchContent.
Build
cmake --build juce/builds --config RelWithDebInfo
Install
.vst3 from build/SoundshedGuitar.vst3 to C:\Program Files\Common Files\VST3\~/Library/Audio/Plug-Ins/VST3/| Format | Requirement |
|---|---|
| VST3 | Set VST3_SDK_ROOT environment variable |
| AU | macOS with Xcode command-line tools |
| AAX | Set AAX_SDK_ROOT (requires Avid SDK access) |
Edit core/config/GuitarFXConfig.h to customize plugin name and manufacturer. Rebuild after changes.
core/ui/ts/ (TypeScript)cd core/ui && npm run buildGUITARFX_CORE_BUILD_TESTS=ON, run via CTestgit submodule update --init --recursive
npm install -f typescript)cd /core/ui/
npm install
The JUCE target can be built and staged on Linux with the root helper script:
bash ./build_linux.sh --arch x64 --zip
bash ./build_linux.sh --arch arm64 --zip
This configures juce/builds-linux-x64 and juce/builds-linux-arm64, builds the JUCE Standalone, VST3, and CLAP targets, stages Linux distribution layouts in linux-dist-x64/ and linux-dist-arm64/, writes the standalone app to opt/Soundshed/soundshed-guitar/soundshed-guitar, and creates per-architecture archives for distribution.
To build both Linux targets in one invocation, use:
bash ./build_linux.sh --arch all --zip
When cross-compiling, the helper uses the repo toolchain files under cmake/toolchains/. Install the matching cross compiler plus target sysroot, and set GUITARFX_LINUX_SYSROOT, GUITARFX_LINUX_PKG_CONFIG_LIBDIR, and GUITARFX_LINUX_PKG_CONFIG_SYSROOT_DIR if your distro packages live outside the default search paths.
To include the LV2 bundle in the Linux build and staging layout, enable it explicitly:
bash ./build_linux.sh --arch x64 --lv2 --zip
bash ./build_linux.sh --arch arm64 --lv2 --zip
If you need to match CI dependencies on Ubuntu, install the JUCE Linux packages used by the workflow first:
sudo apt-get update
sudo apt-get install libasound2-dev libx11-dev libxinerama-dev libxext-dev libfreetype6-dev libwebkit2gtk-4.1-dev libglu1-mesa-dev ninja-build
Full rebuild:
Remove-Item -Recurse -Force juce/builds
cmake -G "Visual Studio 18 2026" -A x64 -S juce -B juce/builds
cmake --build juce/builds --config Release --target ALL_BUILD --parallel
Offline Processing Test
cmake --build build --config Debug --target GuitarFX_OfflineProcessingTest
./GuitarFX_OfflineProcessingTest.exe input.wav output.wav [model.nam] [cabinet.wav]
VST3 Debug Host
cmake --build build --config Debug --target VST3DebugHost
./VST3DebugHost.exe --windowed
Testing plugin builds with external resources can be done with pluginval against the generated VST3.
This repository depends on or vendors the following third-party libraries and SDK components:
juce/core/core/ui/See THIRD_PARTY_NOTICES.md, the upstream LICENSE files, and package manifests for the exact license terms of each dependency.
AGPL-3.0. Third-party components retain their upstream licenses.