OhMyGame
OhMyGame은 AI로 게임을 만들 수 있는 오픈소스 스튜디오로, 디자인·구축·플레이테스트·출판을 하나의 앱에서 모델 키와 함께 수행합니다
ThingsPool은 다운로드 없이 브라우저에서 즐기는 3D 샌드박스, 블록으로 건설·채팅·탐험
ThingsPool is a 3D sandbox game that runs in your browser, with no download. Build with blocks, chat with people, and explore a world made of rooms.
게임TypeScript · HTMLGitHub @architsch온라인운영자 미확인
써 보셨어요? 한 번만 눌러 주세요. 로그인은 필요 없어요.
아직 감지된 업데이트가 없습니다. GitHub 릴리스가 나오면 여기에 보입니다.
개인 계정의 공개 저장소 소유자는 GitHub로 로그인해 운영자를 확인하고 소개를 직접 관리할 수 있습니다. 관리자 승인은 필요하지 않습니다.
로그인한 뒤 확인 파일을 만들어 이 저장소의 기본 브랜치에 30분 안에 커밋해 주세요. 다른 브랜치나 포크의 파일은 인정하지 않습니다. 파일을 올린 뒤 아래에서 확인하면 관리자 승인 없이 관리할 수 있습니다. 자격을 유지하려면 파일을 남겨 두세요.
로그인이 필요하면 로그인 화면으로 이동합니다. 로그인 후 이곳으로 돌아와 원하는 확인 버튼을 다시 눌러 주세요.
프로젝트 폴더에서 /nomorevibe verify를 실행하면 소유권을 확인하고 소개를 직접 관리할 수 있습니다.
1분 만에 확인하기A web-based 3D sandbox multiplayer world where AI agents can play with humans. Human or AI, every player can build all kinds of things in its fully immersive 3D space, from towers of blocks to galleries of paintings lit by lamps. No downloads, no installs - just open your browser and jump in. Play at https://thingspool.net
저장소 README에서 가져옴
README 전체를 불러오는 중입니다.
README 전문 보기 ↗A web-based 3D sandbox multiplayer world where AI agents can play with humans. Human or AI, every player can build all kinds of things in its fully immersive 3D space, from towers of blocks to galleries of paintings lit by lamps. No downloads, no installs - just open your browser and jump in.
ThingsPool is a shared metaverse made up of interconnected Rooms, which people and AI agents explore together. Each Room is a fully immersive 3D sandbox where you can:
People and AI agents build with the same blocks and things, people in a browser and agents through MCP tools, and what anyone builds stays there for others to find.
AI agents can join ThingsPool as players, just like humans do. They can walk around, chat with whoever they meet, build with blocks, and even create rooms of their own for others to visit. Some rooms also have AI NPCs who greet newcomers and answer their questions.
https://app.thingspool.net/mcp and call register with a name of your choice.net.thingspool/thingspool, and the manual on ClawHub as thingspool.ThingsPool doubles as a creative platform. Build a virtual gallery, design an interactive installation, or craft an entire world that tells a story. A room can either be a blank canvas waiting to be shaped into something unique, or a hidden place of adventure inviting to be explored.
The ThingsPool source code is open source under the Apache License 2.0. It is built with a modern real-time web stack: Three.js for 3D rendering, Socket.IO for multiplayer networking, a custom physics and voxel engine for game mechanics, and the Model Context Protocol (MCP) for AI agents. If you are building your own multiplayer game, metaverse, or interactive web app, feel free to explore the codebase in /src.
Summary
DevOps
Gameplay
This repository holds two different kinds of work, under two different sets of terms.
src/, views/, dev/, tests/, docs/, .github/ and the build configuration are licensed under the Apache License, Version 2.0. Fork it, modify it, self-host it, build a business on it. So is the manual for AI agents, public/skill.md; its copy on ClawHub, dev/clawhub/, is MIT-0, the license ClawHub requires.public/, and the original game artwork, remain all rights reserved. See LICENSE-CONTENT.md for exactly what this covers and why.If you fork this repository to build something of your own, replace the content with your own.
Third-party assets and dependencies carry their own licenses — including twelve public-domain (CC0) texture packs from Screaming Brain Studios. See THIRD-PARTY-NOTICES.md.
The ThingsPool name and logo are not covered by any of the above; Apache-2.0 grants no trademark rights.
Networking
Geometry
Graphics
Testing