Sno Station
Sno Station은 AI 에이전트를 하나의 팀으로 묶는 오픈소스 워크스테이션으로, 로컬 머신에서 에이전트 협업을 가능하게 함
개인 계정의 공개 저장소 소유자는 GitHub로 로그인해 운영자를 확인하고 소개를 직접 관리할 수 있습니다. 관리자 승인은 필요하지 않습니다.
로그인한 뒤 확인 파일을 만들어 이 저장소의 기본 브랜치에 30분 안에 커밋해 주세요. 다른 브랜치나 포크의 파일은 인정하지 않습니다. 파일을 올린 뒤 아래에서 확인하면 관리자 승인 없이 관리할 수 있습니다. 자격을 유지하려면 파일을 남겨 두세요.
로그인이 필요하면 로그인 화면으로 이동합니다. 로그인 후 이곳으로 돌아와 원하는 확인 버튼을 다시 눌러 주세요.
프로젝트 폴더에서 /nomorevibe verify를 실행하면 소유권을 확인하고 소개를 직접 관리할 수 있습니다.
1분 만에 확인하기Avatar Texturing tool to fix common problems
저장소 README에서 가져옴
README 전체를 불러오는 중입니다. 아래는 저장된 발췌입니다.
Fix your avatar's textures and paint Poiyomi and lilToon masks without leaving Unity.
Paint over visible seams, melt hard colour edges into smooth transitions and make
body and face textures match, right on the model in the Scene view. Then switch to
the Mask Painter tab and paint emission, glitter or pathing masks in a few strokes.
Made for VRChat avatar creators on Unity 2022.3 (Built-in render pipeline).
The tool is editor only: it adds nothing to your avatar and doesn't touch your
materials until you export.README 전문 보기 ↗Fix your avatar's textures and paint Poiyomi and lilToon masks without leaving Unity.
Paint over visible seams, melt hard colour edges into smooth transitions and make body and face textures match, right on the model in the Scene view. Then switch to the Mask Painter tab and paint emission, glitter or pathing masks in a few strokes.
Made for VRChat avatar creators on Unity 2022.3 (Built-in render pipeline). The tool is editor only: it adds nothing to your avatar and doesn't touch your materials until you export.
Add to VCC · Latest release · Documentation
Soften the edge with Blur, then run the Blend brush over it. Blend turns the border into a smooth gradient between the colours on both sides, without smearing. Strokes follow the 3D surface, so they work straight across UV seams.
Many avatars draw the face from a second texture on another UV channel, such as a Poiyomi decal on UV2 next to the body on UV0. Add both textures, and one Blend stroke over the neck paints both, so the colour step blends away.
Pick any mask slot of the material's shader, such as Poiyomi's _EmissionMask,
_GlitterMask or _PathingMap, or lilToon's _EmissionBlendMask, and paint it on
the model. An empty slot starts black, and Create Texture saves a new mask and
assigns it.
| Soft emission glow | Glitter spots | Gradients for paths |
|---|---|---|
R, G and B each change only their own channel, so several masks live in one texture. Mirror paints both sides at once, and Show Mask On Model shows the mask even while its effect is off.
With the VRChat Creator Companion (recommended)
https://toffelskater.github.io/VRC-Texture-Painter/index.json.Manually: download the .zip or .unitypackage from the
latest release.
Full documentation: package README · Changelog
This repository is a Unity 2022.3 project made from the VRChat template-package.
Packages/com.vrctexturepainter.tool.Assets/MeshTexturePainterTests (not part of the package). Run it headless:
Unity.exe -batchmode -projectPath <this repo> -executeMethod MeshTexturePainter.Tests.MTPTests.Run -logFile test.log
and search the log for MTPTEST.version in package.json, add a CHANGELOG.md entry, push, then run the Build Release workflow in the Actions tab. The Creator Companion listing rebuilds automatically after the release.MIT © ToffelsKater