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Fix texture seams and paint Poiyomi and lilToon masks right on your avatar in Unity.
PluginsC# · HTMLGitHub @ToffelsKaterOnlineOwner unconfirmed
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Avatar Texturing tool to fix common problems
Translation pending
Taken from the repository README
Loading the full README. The saved excerpt is shown below.
Fix your avatar's textures and paint Poiyomi and lilToon masks without leaving Unity.
Paint over visible seams, melt hard colour edges into smooth transitions and make
body and face textures match, right on the model in the Scene view. Then switch to
the Mask Painter tab and paint emission, glitter or pathing masks in a few strokes.
Made for VRChat avatar creators on Unity 2022.3 (Built-in render pipeline).
The tool is editor only: it adds nothing to your avatar and doesn't touch your
materials until you export.Read the full README ↗Fix your avatar's textures and paint Poiyomi and lilToon masks without leaving Unity.
Paint over visible seams, melt hard colour edges into smooth transitions and make body and face textures match, right on the model in the Scene view. Then switch to the Mask Painter tab and paint emission, glitter or pathing masks in a few strokes.
Made for VRChat avatar creators on Unity 2022.3 (Built-in render pipeline). The tool is editor only: it adds nothing to your avatar and doesn't touch your materials until you export.
Add to VCC · Latest release · Documentation
Soften the edge with Blur, then run the Blend brush over it. Blend turns the border into a smooth gradient between the colours on both sides, without smearing. Strokes follow the 3D surface, so they work straight across UV seams.
Many avatars draw the face from a second texture on another UV channel, such as a Poiyomi decal on UV2 next to the body on UV0. Add both textures, and one Blend stroke over the neck paints both, so the colour step blends away.
Pick any mask slot of the material's shader, such as Poiyomi's _EmissionMask,
_GlitterMask or _PathingMap, or lilToon's _EmissionBlendMask, and paint it on
the model. An empty slot starts black, and Create Texture saves a new mask and
assigns it.
| Soft emission glow | Glitter spots | Gradients for paths |
|---|---|---|
R, G and B each change only their own channel, so several masks live in one texture. Mirror paints both sides at once, and Show Mask On Model shows the mask even while its effect is off.
With the VRChat Creator Companion (recommended)
https://toffelskater.github.io/VRC-Texture-Painter/index.json.Manually: download the .zip or .unitypackage from the
latest release.
Full documentation: package README · Changelog
This repository is a Unity 2022.3 project made from the VRChat template-package.
Packages/com.vrctexturepainter.tool.Assets/MeshTexturePainterTests (not part of the package). Run it headless:
Unity.exe -batchmode -projectPath <this repo> -executeMethod MeshTexturePainter.Tests.MTPTests.Run -logFile test.log
and search the log for MTPTEST.version in package.json, add a CHANGELOG.md entry, push, then run the Build Release workflow in the Actions tab. The Creator Companion listing rebuilds automatically after the release.MIT © ToffelsKater